Mass Mind: Difference between revisions

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Mass Mind grants the "Tap the Mass Mind" activated ability, which, when used, will set the cooldown of all of the player's mental mutations to 0 and place Mass Mind on cooldown for a mutation level based number of rounds. This cooldown period is not modified by the player's [[Willpower]] bonus.   
Mass Mind grants the "Tap the Mass Mind" activated ability, which, when used, will set the cooldown of all of the player's mental mutations to 0 and place Mass Mind on cooldown for a mutation level based number of rounds. This cooldown period is not modified by the player's [[Willpower]] bonus.   


Each use of Mass Mind will also raise the player's [[Glimmer]] by 1 point. This causes psychic assassins to become more powerful and numerous, and the chance to encounter them becomes higher.  
Each use of Mass Mind will also raise the player's [[Glimmer]] by 1 point. This causes [[Glimmer|psychic assassins]] to become more powerful and numerous, and the chance to encounter them becomes higher.  


Every round, players with Mass Mind have a small mutation level based chance for their own powers to be stolen, causing their mental mutations to be placed on cooldown for {{dice tooltip|8d10}} rounds. This cooldown period ''is'' modified by the player's Willpower.
Every round, players with Mass Mind have a small mutation level based chance for their own powers to be stolen, causing their mental mutations to be placed on cooldown for {{dice tooltip|8d10}} rounds. This cooldown period ''is'' modified by the player's Willpower.