Mutating: Difference between revisions

871 bytes removed ,  07:18, 4 January 2021
deduplicate info
m (forgot navbox)
(deduplicate info)
Line 1: Line 1:
{{effect|&Mmutating|In the process of mutating.|Mutating}}
{{effect|&Mmutating|In the process of mutating.|Mutating}}
{{qud quote notxml|&MYou start to feel unstable.}}
{{qud quote notxml|&MYou start to feel unstable.}}
{{name}} is an [[Effects|effect]] that is caused by getting hit by a {{favilink|gamma moth|gamma moth's}} {{favilink|mutating gaze}}. After some period of time, mutation points, a defect, or a mutation will be gained.
The {{name}} [[effect]] is caused by a {{Favilink | gamma moth}}'s {{Favilink | mutating gaze}}. See that article for more details, or read the following excerpt:
==Mutating Result==
If a creature is {{name}} due to a {{favilink|gamma moth}}, there will be an incubation period of 100 player turns before the full effects appear.<ref><code>XRL.World.Parts.MutateOnHit</code></ref> Once these 100 turns are up, there is a chance of either gaining a new [[mutations|mutation]], [[:category:Defects|defect]], or mutation points.
{| class="wikitable"
!Effect
!Chance
|-
|Mutation
|10%
|-
|Defect
|80%
|-
|{{dice tooltip|1d4}} mutation points
|10%
|}
:<small>from population <code>MutatingResults</code> in PopulationTables.xml.</small>
[[Chimera]] and [[Esper]] does not alter what kind of mutations are gained from this.


If the mutating creature already has all mutations in a specific category (all mutations or all defects), and that category is chosen, the mutation result will do nothing.
{{Excerpt | Gamma moth#Mutating Effect}}
 
==References==
<references/>


{{Effect Navbox}}
{{Effect Navbox}}