Nano-neuro animator: Difference between revisions
Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2
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| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | | desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | ||
| categories = Tools | | categories = Tools | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
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