Offhand: Difference between revisions

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'''Offhand''' is a term used in game to refer to any limb with a [[:Category:Melee Weapons|melee weapon]] that is not the {{qud text|&G* primary limb}}. Certain limbs default to a default melee weapon if not equipped with anything, such as hands defaulting to fists. On game start, this defaults to either the left or right hand. Which limb is the primary limb can be set by moving the cursor over the limb on the equipment screen and pressing [Tab].
'''Offhand''' is a term used in game to refer to any limb with a [[:Category:Melee Weapons|melee weapon]] that is not the {{qud text|&G* primary limb}}. Certain limbs default to a default melee weapon if not equipped with anything, such as hands defaulting to fists. On game start, this defaults to either the left or right hand. Which limb is the primary limb can be set by moving the cursor over the limb on the equipment screen and pressing {{qud text|&Y[&WTab&Y]}}.


=== Classifications of limbs ===
=== Classifications of limbs ===
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* If the left or right hand no longer is a primary hand, it becomes an offhand.
* If the left or right hand no longer is a primary hand, it becomes an offhand.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from [[Chimera]].
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from [[Chimera]].
* Armor or modifications that can attack can make unconventional body parts count as off-hands: {{favilink|VISAGE}}, {{favilink|folded carbide wristblade}}, and any [[magnetized]] melee weapon will make the floating nearby slot an offhand.
* Armor or modifications that can attack can make unconventional body parts count as offhands: {{favilink|VISAGE}}, {{favilink|folded carbide wristblade}}, and any [[magnetized]] melee weapon will make the floating nearby slot an offhand.
All of these follow the same rules as normal offhands, which means they have a base 15% of attacking, can be affected by Dual Wield passives, Jab, and Flurry.
All of these follow the same rules as normal offhands, which means they have a base 15% of attacking, can be affected by Dual Wield passives, Jab, and Flurry.


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[[Category:Mechanics]]
[[Category:Mechanics]]