Prone: Difference between revisions

380 bytes added ,  16:59, 13 March 2021
infobox updating
m (carapace doesn't cause immobilization anymore)
(infobox updating)
Line 1: Line 1:
{{effect|&Cprone|-6 Agility.\n-5 DV.\n-80 move speed.\nMust spend a turn to stand up.|Prone}}
{{#cargo_store:_table=Effects|DisplayName={{qud text|&CLying on (object)|notxml}}
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}.
|PlainName=&CLying on (object)
|Type = 1111000000000000000010000000
|DontIndex=1}}<!--
 
  Main body
 
-->{{effect|&Cprone
|-6 Agility.\n-5 DV.\n-80 move speed.\nMust spend a turn to stand up.
|Prone
|type = 111000000000000000010000000
| gameversion = 2.0.201.73}}
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a {{favilink|bedroll}}, the creature's effect is renamed to {{qud text|&Clying on (object)&y|notxml}}. Creatures that can do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone.


==Ways to go prone==
==Ways to go prone==