Becoming nook: Difference between revisions
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0. | {{As Of Patch|2.0.201.48}} | ||
{{Item | {{Item | ||
| title = {{Qud text|becoming nook}} | | title = {{Qud text|becoming nook}} | ||
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| ma = 0 | | ma = 0 | ||
| weight = 5000 | | weight = 5000 | ||
| featureweightinfo = no | |||
| id = CyberneticsTerminal2 | | id = CyberneticsTerminal2 | ||
| tier = 0 | | tier = 0 | ||
| colorstr = &C | | colorstr = &C | ||
| renderstr = º | | renderstr = º | ||
| extra = {{Extra info|solid = no | flyover = no | isoccluding = yes}} | | extra = {{Extra info|weight = 5000 | metal = yes | solid = no | flyover = no | isoccluding = yes}} | ||
| inheritingfrom = Furniture | | inheritingfrom = Furniture | ||
| desc = Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above. | | desc = Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above. |