Becoming nook: Difference between revisions

56 bytes added ,  04:24, 1 November 2020
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|becoming nook}}
| title = {{Qud text|becoming nook}}
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| ma = 0
| ma = 0
| weight = 5000
| weight = 5000
| featureweightinfo = no
| id = CyberneticsTerminal2
| id = CyberneticsTerminal2
| tier = 0
| tier = 0
| colorstr = &amp;C
| colorstr = &amp;C
| renderstr = º
| renderstr = º
| extra = {{Extra info|solid = no | flyover = no | isoccluding = yes}}
| extra = {{Extra info|weight = 5000 | metal = yes | solid = no | flyover = no | isoccluding = yes}}
| inheritingfrom = Furniture
| inheritingfrom = Furniture
| desc = Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above.
| desc = Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above.
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