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(minor rewording since i understand how regenera works now) |
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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round | Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round | ||
| realitydistort =no | | realitydistort =no | ||
| gameversion = 2.0.201.48 | |||
}} | }} | ||
'''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]] | '''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]] | ||
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Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow). | Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow). | ||
Regeneration also | Regeneration and other regeneration causing items also have the ability to remove removable minor physical debuffs that affect metabolic, respiratory, circulatory, structural, or neurological functioning, with a level-based chance to do so each turn. This includes [[Bleeding]] and [[Itchy skin]]; however, Regeneration cannot cure [[Fungal Infections]] that have already developed at any level because it is no longer considered an effect. | ||
At mutation level 5, this ability extends to major physical debuffs, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) and their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]). | |||
==Formulas == | ==Formulas == | ||
The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}} | The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}} |