Regeneration: Difference between revisions

170 bytes added ,  01:04, 12 March 2021
minor rewording since i understand how regenera works now
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(minor rewording since i understand how regenera works now)
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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
Your full natural healing rate applies in combat.\n+&C(level based)%&y faster natural healing rate\n&C(level based)%&y chance to regrow a missing limb each round\n&C(level based)&y% chance to remove a &Cminor physical debuff&y at random each round
| realitydistort =no
| realitydistort =no
| gameversion = 2.0.201.48
}}
}}
'''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]]  
'''{{Name}}''' is a physical mutation which improves the player’s natural [[HP]] regeneration rate and allows the player to regrow lost limbs. This regeneration rate is applied in addition to the creature's normal [[HP#Losing and Gaining Hitpoints|HP regeneration rate.]]  
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Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).  
Regeneration provides the ability to regrow missing body parts, with a level-based chance of occurring each turn. If the limb regeneration chance equals or exceeds 100%, the creature will be guaranteed to regrow a limb within one turn and, additionally, will be immune to decapitation. Note that only one limb can be regrown at a time, and parent limbs must be regrown before child limbs can be regrown (such as an arm needing to be regrown before a hand can then regrow).  


Regeneration also has the ability to remove minor physical debuffs, such as [[Bleeding]], with a level-based chance to do so each turn. At mutation level 5, this ability extends to any physical debuff, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) and their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]). Regeneration can cure [[Itchy skin]] beginning at mutation level 1, but it cannot cure [[Fungal Infections]] that have already developed.
Regeneration and other regeneration causing items also have the ability to remove removable minor physical debuffs that affect metabolic, respiratory, circulatory, structural, or neurological functioning, with a level-based chance to do so each turn. This includes [[Bleeding]] and [[Itchy skin]]; however, Regeneration cannot cure [[Fungal Infections]] that have already developed at any level because it is no longer considered an effect.
 
At mutation level 5, this ability extends to major physical debuffs, including diseases (such as [[Glotrot]], [[Ironshank]], and [[Monochrome]]) and their onset conditions ([[Sore throat]], [[Stiff legs]], and [[Blurry vision]]).
==Formulas ==
==Formulas ==
The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}}
The following formulas are used to determine healing rate, bonus, change to regenerate limbs, and chance to remove debuffs (rounded down) based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Regeneration}}