Sleep Gas Generation: Difference between revisions

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In order to be affected by sleep gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by sleep gas.
In order to be affected by sleep gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by sleep gas.


Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, at the end of each turn, {{favilink|sleep gas}} will generate in all of the open-air tiles surrounding the generator, excluding cells with [[occluding]] objects such as walls or closed doors. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level. The density of the gas in each cell is <math>\frac{800}{\text{total cells}}</math>. By default, this would mean a minimum density of 100 sleep gas for each of the surrounding 8 squares. Occluding squares will cause the remaining empty cells to have higher concentrated density of sleep gas, with a maximum density of 800 if only one cell is non occluding.
Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, for each round that this mutation is active, the user releases a total density of 800 units of {{favilink|sleep gas}}, spread evenly into the open-air tiles surrounding the user. If some of the tiles surrounding the user are walls or other [[occluding]] objects, the sleep gas will be concentrated into a smaller number of cells at a higher density. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level.


Creatures caught in {{favilink|sleep gas}} must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level).
Creatures caught in {{favilink|sleep gas}} must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level).