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In order to be affected by sleep gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by sleep gas. | In order to be affected by sleep gas, a creature must [[Respiration|respire]]. Robots and holograms do not respire and cannot be affected by sleep gas. | ||
Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, | Generating gas must be toggled on in the abilities menu. Upon choosing to generate gas, for each round that this mutation is active, the user releases a total density of 800 units of {{favilink|sleep gas}}, spread evenly into the open-air tiles surrounding the user. If some of the tiles surrounding the user are walls or other [[occluding]] objects, the sleep gas will be concentrated into a smaller number of cells at a higher density. Once toggled on, the ability cannot be turned off until it has finished generating gas for the full number of turns based on the current mutation's level. | ||
Creatures caught in {{favilink|sleep gas}} must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level). | Creatures caught in {{favilink|sleep gas}} must succeed at a [[Save|Toughness save]] or fall asleep for a certain number of rounds. The difficulty of the save and number of rounds of sleep are determined by the strength of the sleep gas (which is equal to mutation level). |