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* Deals very high damage if the tenth round is reached | * Deals very high damage if the tenth round is reached | ||
* Deals damage against Mental Armor rather than [[Armor Value]] | * Deals damage against Mental Armor rather than [[Armor Value]] | ||
* Synergizes well with high AV equipment and abilities. For example, you can tighten your [[Carapace]] before sundering an enemy's mind. | |||
=== Disadvantages === | === Disadvantages === |