Sunder Mind: Difference between revisions

1,003 bytes added ,  09:03, 16 February 2021
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{{As Of Patch|2.0.201.54}}{{Mutation
{{As Of Patch|2.0.201.69}}{{Mutation
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This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere within the current zone. Any tile can be selected regardless of distance, so long as the tile is visible. Sunder Mind will only succeed if it is used on a creature with a mind.
This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere within the current zone. Any tile can be selected regardless of distance, so long as the tile is visible. Sunder Mind will only succeed if it is used on a creature with a mind.


Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle". This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness or behind [[Properties#Occluding|occluding]] objects, and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]]. After five rounds, both the attacker and the target will suffer a [[Bleeding|nosebleed]] (unless they lack a [[Face]]).{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode.  
Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle".{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness or behind [[Properties#Occluding|occluding]] objects, and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]].  
 
When there are only five rounds remaining, both the attacker and the target will suffer a nosebleed. This effect is distinct from the [[bleeding]] status effect, and deals a flat 1 damage every round until Sunder Mind is interrupted for any reason. If a creature lacks a [[List of Body Parts#Face|face]], they will instead "hemorrhage", which is identical in nature to a nosebleed and a purely cosmetic difference.
 
On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode.  


As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage. Normal [[PV#Penetration Formula|penetration rolls]] take place each round damage is dealt, with the user's {{PV}}PV value equal to their [[Ego]] modifier or '''mutation level - 2''' (whichever is higher), rolled against the target's MA.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SunderMind|name=SunderMind}}
As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage. Normal [[PV#Penetration Formula|penetration rolls]] take place each round damage is dealt, with the user's {{PV}}PV value equal to their [[Ego]] modifier or '''mutation level - 2''' (whichever is higher), rolled against the target's MA.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SunderMind|name=SunderMind}}
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* The attacker takes any other action besides passing their turn
* The attacker takes any other action besides passing their turn
* The attacker becomes [[confused]]
* The attacker becomes [[confused]]
* The attacker becomes [[terrified]]
* The attacker or target is killed
* The attacker or target is killed
* Either the attacker or target moves to a new [[zone]] (this includes climbing up or down stairs)
* Either the attacker or target moves to a new [[zone]] (this includes climbing up or down stairs)
* Sunder Mind is successfully reflected by [[Mental Mirror]]
* Sunder Mind is successfully reflected by [[Mental Mirror]]
*The attacker is hurt by damage reflection effects
* The attacker is hurt by damage reflection effects


A sunder mind attack will '''''not''''' be interrupted if:
A sunder mind attack will '''''not''''' be interrupted if:
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* The attacker becomes frozen
* The attacker becomes frozen
* The attacker and victim become out of phase
* The attacker and victim become out of phase
== Death Messages ==
Sunder Mind and its related effects can cause the player to receive several unique death messages.
The player will receive the following death message if they die due to a nosebleed or hemorrhaging, respectively:
{{qud quote|You died from a nosebleed.}}
{{qud quote|You died from a hemorrhage.}}
If the player dies due to their head exploding, they will receive the following popup message:
{{qud quote|Your sense of self is pulled apart by what feels like a billion years of geologic pressure.}}
Followed by:
{{qud quote|Your head explodes!}}
Then finally, this death message:
{{qud quote|Your head was exploded by [creature name].}}


== Formulas ==
== Formulas ==