Sunder Mind: Difference between revisions

28 bytes added ,  20:35, 15 March 2021
I used sunder mind on Haggabah and it worked
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(I used sunder mind on Haggabah and it worked)
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This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere within the current zone. Any tile can be selected regardless of distance, so long as the tile is visible. Sunder Mind will only succeed if it is used on a creature with a mind.
This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere within the current zone. Any tile can be selected regardless of distance, so long as the tile is visible. Sunder Mind will only succeed if it is used on a creature with a mind.


Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle".{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness or behind [[Properties#Occluding|occluding]] objects, and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]].  
Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle".{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness, behind [[Properties#Occluding|occluding]] objects, or [[Invisibility|invisible]] and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]].  


When there are only five rounds remaining, both the attacker and the target will suffer a nosebleed. This effect is distinct from the [[bleeding]] status effect, and deals a flat 1 damage every round until Sunder Mind is interrupted for any reason. If a creature lacks a [[List of Body Parts#Face|face]], they will instead "hemorrhage", which is identical in nature to a nosebleed and a purely cosmetic difference.
When there are only five rounds remaining, both the attacker and the target will suffer a nosebleed. This effect is distinct from the [[bleeding]] status effect, and deals a flat 1 damage every round until Sunder Mind is interrupted for any reason. If a creature lacks a [[List of Body Parts#Face|face]], they will instead "hemorrhage", which is identical in nature to a nosebleed and a purely cosmetic difference.
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