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| realitydistort =yes | | realitydistort =yes | ||
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{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to distort time within a small radius, slowing other creatures caught within. | ||
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the | This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the user to receive a [[Quickness]] penalty determined by their proximity to the Time Dilation user and the user's mutation level. This 9 tile radius is effective in a square area centered on the user, translating to a full effect area of 19 x 19 tiles. | ||
Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|name=TimeDilated|namespace=XRL.World.Effects|class=TimeDilated}} | Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|name=TimeDilated|namespace=XRL.World.Effects|class=TimeDilated}} | ||
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== Formula == | == Formula == | ||
The following formula is used to determine Quickness penalty based on proximity to the | The following formula is used to determine Quickness penalty based on proximity to the Time Dilation user and mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}} | ||
{|class="wikitable" | {|class="wikitable" | ||
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{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Allows the | * Allows the user to reduce their enemies' Quickness score, causing those enemies to take much longer to perform any action | ||
* Quickness penalty increases dramatically the closer the | * Quickness penalty increases dramatically the closer the user is to their victim(s) | ||
* Affects every creature within range at once | * Affects every creature within range at once | ||
=== Disadvantages === | === Disadvantages === |