Time Dilation: Difference between revisions

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{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to distort time within a small radius, slowing other creatures caught within.
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to distort time within a small radius, slowing other creatures caught within.


This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the player to receive a [[Quickness]] penalty determined by their proximity to the player and the player's mutation level. This 9 tile radius is effective in a square area centered on the player, translating to a full effect area of 19 x 19 tiles.
This mutation grants the "Time Dilation" activated ability, which when used, will cause any creature within 9 tiles of the user to receive a [[Quickness]] penalty determined by their proximity to the Time Dilation user and the user's mutation level. This 9 tile radius is effective in a square area centered on the user, translating to a full effect area of 19 x 19 tiles.


Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|name=TimeDilated|namespace=XRL.World.Effects|class=TimeDilated}}
Time Dilation's Quickness penalty is calculated as a percentage of the target's base Quickness score. A creature's effective Quickness cannot be reduced below zero.{{Code Reference|namespace=XRL.World|class=Statistic}} Time Dilation will always apply at least a 1-point Quickness penalty.{{Code Reference|name=TimeDilated|namespace=XRL.World.Effects|class=TimeDilated}}
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== Formula ==
== Formula ==
The following formula is used to determine Quickness penalty based on proximity to the player and mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}}
The following formula is used to determine Quickness penalty based on proximity to the Time Dilation user and mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=TimeDilation}}


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{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Allows the player to reduce their enemies Quickness score, causing them to take much longer to perform any action
* Allows the user to reduce their enemies' Quickness score, causing those enemies to take much longer to perform any action
* Quickness penalty increases dramatically the closer the player is to their target
* Quickness penalty increases dramatically the closer the user is to their victim(s)
* Affects every creature within range at once
* Affects every creature within range at once
=== Disadvantages ===
=== Disadvantages ===