Modding:Maps: Difference between revisions

2 bytes removed ,  18:52, 15 September 2019
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[[Category:Modding]]{{Modding Info}}
[[Category:Modding]]{{Modding Info}}
== Using the Map Editor ==
The map editor is available as a utility from the main menu in-game when the Overlay UI is enabled.
# Start Qud
# Enable the Overlay UI (Options > Overlay UI > Enable overlay user interface elements)
# Enable mouse input (Options > Overlay UI > Allow mouse input)
#* The map editor won't work if you skip this step
# Return to the main menu.
# Click Modding Utilities in the lower right corner.
# Click Map Editor.
# Click New Map to start a new map design, or click Load Map to load an existing RPM file (there are some in the game directory if you want to open one to look at it as an example)
You can:
* Use the search bar in the upper right corner to filter object blueprints for selection, and select items in the sidebar.
* Ctrl+click to add the selected item to the map
* Alt+click to select an existing item on the map
* Click and drag to move the map around.


==.rpm files==
==.rpm files==
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The in-game map editor doesn't support cutting a section of the map out for saving, so if you'd like to replace only a subsection you'll have to edit the .rpm by hand.
The in-game map editor doesn't support cutting a section of the map out for saving, so if you'd like to replace only a subsection you'll have to edit the .rpm by hand.


'''Example Joppa.RMP from Two Ctesiphus tutorial mod'''
'''Example Joppa.RMP from Two Ctesiphus tutorial mod'''
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</Map>
</Map>
</syntaxhighlight>
</syntaxhighlight>
== Using the Map Editor ==
The map editor is available as a utility from the main menu in-game when the Overlay UI is enabled.
# Start Qud
# Enable the Overlay UI (Options > Overlay UI > Enable overlay user interface elements)
# Enable mouse input (Options > Overlay UI > Allow mouse input)
#* The map editor won't work if you skip this step
# Return to the main menu.
# Click Modding Utilities in the lower right corner.
# Click Map Editor.
# Click New Map to start a new map design, or click Load Map to load an existing RPM file (there are some in the game directory if you want to open one to look at it as an example)
You can:
* Use the search bar in the upper right corner to filter object blueprints for selection, and select items in the sidebar.
* Ctrl+click to add the selected item to the map
* Alt+click to select an existing item on the map
* Click and drag to move the map around.


{{Modding Navbox}}
{{Modding Navbox}}