Modding:Maps: Difference between revisions

370 bytes added ,  18:58, 15 September 2019
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RPM files are stores of static map content. They are a simple xml format. RPM files can be overriden from your mod folder.
RPM files are stores of static map content. They are a simple xml format. RPM files can be overriden from your mod folder.


RPM files can represent a particular zone (such as the Grit Gate complex), but an RPM file is also used for the world map, which is generated in similar fashion to other zones.
RPM files can represent a particular zone (such as the Grit Gate complex), but an RPM file is also used for the world map (currently <code>JoppaWorldNew4.rpm</code>), which is generated in similar fashion to other zones.


The in-game map editor loads and saves the .rpm xml format.
The in-game map editor loads and saves the .rpm xml format.
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* Alt+click to select an existing item on the map
* Alt+click to select an existing item on the map
* Click and drag to move the map around.
* Click and drag to move the map around.
== Examples ==
The Brainwraith mod ([https://www.nexusmods.com/cavesofqud/mods/6?tab=bugs Nexus], [https://steamcommunity.com/sharedfiles/filedetails/?id=1239762624 Steam]) is an example of a mod that makes extensive use of map and world modifications. It modifies the world map and also creates several new RPM-based zones.


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