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RPM files are stores of static map content. They are a simple xml format. RPM files can be overriden from your mod folder. | RPM files are stores of static map content. They are a simple xml format. RPM files can be overriden from your mod folder. | ||
RPM files can represent a particular zone (such as the Grit Gate complex), but an RPM file is also used for the world map, which is generated in similar fashion to other zones. | RPM files can represent a particular zone (such as the Grit Gate complex), but an RPM file is also used for the world map (currently <code>JoppaWorldNew4.rpm</code>), which is generated in similar fashion to other zones. | ||
The in-game map editor loads and saves the .rpm xml format. | The in-game map editor loads and saves the .rpm xml format. | ||
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* Alt+click to select an existing item on the map | * Alt+click to select an existing item on the map | ||
* Click and drag to move the map around. | * Click and drag to move the map around. | ||
== Examples == | |||
The Brainwraith mod ([https://www.nexusmods.com/cavesofqud/mods/6?tab=bugs Nexus], [https://steamcommunity.com/sharedfiles/filedetails/?id=1239762624 Steam]) is an example of a mod that makes extensive use of map and world modifications. It modifies the world map and also creates several new RPM-based zones. | |||
{{Modding Navbox}} | {{Modding Navbox}} |