Becoming nook: Difference between revisions

185 bytes added ,  18:21, 20 December 2021
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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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==Lore==
==Lore==
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Becoming nooks are, like much of the advanced technology left in Qud, relics of the ancient [[Eaters|Eater]] civilization which once ruled over the planet.  
Becoming nooks are, like much of the advanced technology left in Qud, relics of the ancient [[Eaters|Eater]] civilization which once ruled over the planet.  


They allowed the notably trans-humanist civilization to install cybernetic implants and will still do so for [[True Kin]] due to their close genetic connection to the [[Eaters]]. Mutant players attempting to use a becoming nook will be turned away, as they are “no aristocrat”.
They allowed the notably trans-humanist civilization to install cybernetic implants and will still do so for [[True Kin]] due to their close genetic connection to the [[Eaters]]. Mutant players attempting to use a becoming nook will be turned away, as they are “no aristocrat”.