Crypt ferret: Difference between revisions

2 bytes removed ,  06:31, 10 March 2021
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[[reliquary -> reliquary, paragraph 4 sentence 2
(elaborate on "weasel-business")
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If the player has 20 or less turns of the [[Bell of Rest]] remaining, the ferrets will stop fleeing to attack directly with their bite. This bite [[Latched onto|latches onto]] their target for 15-18 turns their targets with a initial [[agility]] [[save]] of 25. Attempts to move requires a [[strength]] save of 25 to succeed. Breaking free by moving away requires an agility save of difficulty 25.
If the player has 20 or less turns of the [[Bell of Rest]] remaining, the ferrets will stop fleeing to attack directly with their bite. This bite [[Latched onto|latches onto]] their target for 15-18 turns their targets with a initial [[agility]] [[save]] of 25. Attempts to move requires a [[strength]] save of 25 to succeed. Breaking free by moving away requires an agility save of difficulty 25.


Crypt Ferrets have extremely high [[DV|Dodge (DV)]], making them difficult to hit with conventional attacks. They will often drop valuable items they've pilfered from a [[reliquary upon death, such as {{favilink|Brain brine}}, {{favilink|Grave goods}} and high-tier artifacts with [[Item mods]].
Crypt Ferrets have extremely high [[DV|Dodge (DV)]], making them difficult to hit with conventional attacks. They will often drop valuable items they've pilfered from a reliquary upon death, such as {{favilink|Brain brine}}, {{favilink|Grave goods}} and high-tier artifacts with [[Item mods]].


{{References|2.0.201.69}}
{{References|2.0.201.69}}