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===Effects=== | ===Effects=== | ||
Cloning a creature will apply the [[ | Cloning a creature will apply the [[budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}} | ||
Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original. | Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original. |