Flaming Ray: Difference between revisions

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Flaming Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the ghostly flames are located on will result in losing the mutation's abilities until the limb is restored.
Flaming Ray allows creatures to wear equipment in its designated limb's slot and will continue to function even if that limb is covered. Losing the limb the ghostly flames are located on will result in losing the mutation's abilities until the limb is restored.


If Flaming Ray is present on the same limb as other natural equipment, such as the {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by [[Burrowing Claws]], that equipment will be {{qud text|&rf&Rl&Wa&Ym&Wi&Rn&rg}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by [[Hooks for Feet]].
If Flaming Ray is present on the same limb as other natural equipment, such as the {{favilink page|Data:Claw (Burrowing Claws)|plural}} granted by {{favilink|Burrowing Claws}}, that equipment will be {{qud text|&rf&Rl&Wa&Ym&Wi&Rn&rg}}. This will not be the case if the natural equipment occupies the limb's slot, such as in the case of the {{favilink|hooks}} granted by {{favilink|Hooks for Feet}}.


If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration.
If a creature somehow has multiple Flaming Rays, the damage increase is only +1 for each additional iteration.
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=== Advantages ===
=== Advantages ===
 
* Deals fairly high area damage.
* Deals fairly high area damage
* Very low cooldown.
* Very low cooldown
* Can set enemies on fire, causing them to take more damage.
* Can set enemies on fire, causing them to take more damage
* Can be used over water to create clouds of {{favilink|Scalding Steam}}, which will linger and damage creatures which enter them.
* Can be used over water to create clouds of [[Scalding steam|Scalding Steam]] which will linger and damage creatures which enter them
* Like all heat inducing abilities, can evaporate harmful liquids like {{favilink|acid}} or {{favilink|black ooze}} to avoid stepping on them.
* Like all heat inducing abilities, can evaporate harmful liquids like {{favilink|acid}} or {{favilink|black ooze}} to avoid stepping on them


=== Disadvantages ===
=== Disadvantages ===
 
* High cost at character generation.
* High cost at character generation
* Turns creatures to {{favilink|ashes}} on death.
* Turns creatures to ash on death
** Defeated creatures will not drop a corpse, so they cannot be [[Butchery|butchered]].
** Defeated creatures will not drop a corpse, so they cannot be [[Butchery|butchered]]
** Defeated creatures will still drop items on death.
** Defeated creatures will still drop items on death
* Can destroy valuable items on the ground.
* Can destroy valuable items on the ground
* Prevents the player from taking the {{favilink|Freezing Ray}} mutation.
* Prevents the player from taking the [[Freezing Ray]] mutation


==References==
==References==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}
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