Mechanimist rummager: Difference between revisions

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The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}}
* Up to three items from [[Data:Junk#Junk 2|Junk 2]] (25% chance each)
* Up to three items from [[Population:Junk#Junk 2|Junk 2]] (25% chance each)
* Up to three items from [[Data:Junk#Junk 3|Junk 3]] (25% chance each)
* Up to three items from [[Population:Junk#Junk 3|Junk 3]] (25% chance each)
* Up to one item from [[Data:Junk#Junk 4|Junk 4]] (5% chance)
* Up to one item from [[Population:Junk#Junk 4|Junk 4]] (5% chance)
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
{| class="wikitable
{| class="wikitable