Co-processor: Difference between revisions

6 bytes removed ,  18:46, 3 May 2022
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| desc          = &CCo-Processor: When powered, this item grants +(Tier * 0.25) Intelligence and provides (Tier * 2.5) units of compute power to the local lattice.
| desc          = &CCo-Processor: When powered, this item grants +(Tier * 0.25) Intelligence and provides (Tier * 2.5) units of compute power to the local lattice.
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Co-processor is a mod that cam be applied to headwear. When the headwear is modified, it will require an energy cell to power the mod. It spends 1 charge per turn. The intelligence boost will benefit examining artifacts and identifying [[hidden]] creatures. It does provide bonus intelligence when leveling up with an item with this mod is worn, but the next natural intelligence increase will not increase your skill points.
The {{name}} mod can be applied to headwear. When the headwear is modified, it will require an energy cell to power the mod. It spends 1 charge per turn. The intelligence boost will benefit examining artifacts and identifying [[hidden]] creatures. It does provide bonus intelligence when leveling up with an item with this mod is worn, but the next natural intelligence increase will not increase your skill points.


==Intelligence Boost==
==Intelligence Boost==
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Co-processors provide [[Compute power|compute power]]. The amount of compute power provided depends on the tier of the modded item. Low-tier items, such as a {{favilink|knollworm skull}}, provide little compute power. High tier items, such as a {{favilink|zetachrome apex}} provide a significant amount of compute power.
Co-processors provide [[Compute power|compute power]]. The amount of compute power provided depends on the tier of the modded item. Low-tier items, such as a {{favilink|knollworm skull}}, provide little compute power. High tier items, such as a {{favilink|zetachrome apex}} provide a significant amount of compute power.


== Eligible Items ==
== Eligible Equipment ==
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD
   | tables = Modability=M,GeneralData=GD
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