N-pointed asterisk: Difference between revisions

m
→‎Possible Effects: add missing unit
(Updated by egocarib with game version 2.0.203.32 using QBE v1.0rc2)
m (→‎Possible Effects: add missing unit)
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| {{favilink|Lulihart, hindren pariah}} ([[Pariahs]])
| {{favilink|Lulihart, hindren pariah}} ([[Pariahs]])
| Chance for hostile creatures to wander away disinterestedly when they first notice you.
| Chance for hostile creatures to wander away disinterestedly when they first notice you.
| The chance is equal to the number of points on the asterisk. This effect does not work on [[esper hunters]] or [[evil twins]].{{Code Reference|class=PointedAsteriskBuilder|method=AddPariahsEffect}}
| The chance is equal to the number of points on the asterisk out of 100. This effect does not work on [[esper hunters]] or [[evil twins]].{{Code Reference|class=PointedAsteriskBuilder|method=AddPariahsEffect}}
|-
|-
| Any other procedurally-generated [[village]]
| Any other procedurally-generated [[village]]