Disintegration: Difference between revisions

36 bytes added ,  20:42, 24 August 2019
updated for patch 2.0.190.0
imported>Teamtotobot
m (Bot: Adding {{Mutation Navbox}})
(updated for patch 2.0.190.0)
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{{As Of Patch|2.0.190.0}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 7:
| id = Disintegration
| id = Disintegration
| code = dg
| code = dg
| desc = You disintegrate nearby matter.\n\nCooldown: 75 rounds\nRange: 0\nArea: 7x7 around self\nDamage to organic matter: (Leve)ld10 + (2 * Level)\nDamage to inorganic matter: (Level)d100+20\nYou are exhausted for 3 rounds after using this power
| desc = You disintegrate nearby matter.\n\nCooldown: 75 rounds\nRange: 0\nArea: 7x7 around self\nDamage to non-structural matter: (Level)ld10 + (2 * Level)\nDamage to structural objects: (Level)d100+20\nYou are exhausted for 3 rounds after using this power
| realitydistort =no
| realitydistort =no
}}
}}
Like {{favilink|Resonance grenade mk I}} and related grenades, '''disintegration''' affects all items with the <code>Inorganic</code> part, not the intproperty tag <code>Inorganic</code>. This means that robots do not receive bonus damage from '''disintegration'''. The user must be in the same phase.
Like {{favilink|Resonance grenade mk I}} and related grenades, '''disintegration''' affects all items with the <code>Inorganic</code> part, not the intproperty tag <code>Inorganic</code>. This means that robots do not receive bonus damage from '''disintegration'''. The user must be in the same phase.
{{Mutation Navbox}}
{{Mutation Navbox}}