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(→Disadvantages: cold/heat res) |
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{{Aliases|names=cold-blooded}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|Cold Blooded (&rD&y)|notxml}} | | title = {{qud text|Cold Blooded (&rD&y)|notxml}} | ||
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| cost = -2 | | cost = -2 | ||
| id = ColdBlooded | | id = ColdBlooded | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid. | | desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid. | ||
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* Grants a Quickness bonus so long as the player can keep their temperature high | * Grants a Quickness bonus so long as the player can keep their temperature high | ||
* Can synergize well with {{favilink|Blaze injector|plural}}, {{favilink|rocket skates}}, [[Flaming]] weapons, [[overloaded]] equipment, close range use of {{favilink|Pyrokinesis}} or the {{favilink|Flaming Ray}} mutation | * Can synergize well with {{favilink|Blaze injector|plural}}, {{favilink|rocket skates}}, [[Flaming]] weapons, [[overloaded]] equipment, close range use of {{favilink|Pyrokinesis}} or the {{favilink|Flaming Ray}} mutation | ||
* If you can find them, {{favilink|transkinetic cuffs}} essentially turn this defect into a permanent +10 Quickness bonus | |||
===Disadvantages=== | ===Disadvantages=== |