Double-muscled: Difference between revisions

260 bytes added ,  19:14, 8 October 2020
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===Advantages===
===Advantages===
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]].
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]], or allows you to get extremely high strength.
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]]
* Synergizes well with weapons/mutations that have uncapped strength bonuses, such as [[Horns]].
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]].
* The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back.


===Disadvantages===
===Disadvantages===
* Moderate cost at character creation
* Moderate cost at character creation
{{Mutation Navbox}}
{{Mutation Navbox}}