8,290
edits
imported>Teamtotobot m (Bot: Automated text replacement (-[Cc]reature Navbox\|[Rr]obots +Robots Navbox)) |
m (add references) |
||
Line 43: | Line 43: | ||
The {{name}} itself is not capable of attacking, and relies completely on its generated turrets for both offense and defense. | The {{name}} itself is not capable of attacking, and relies completely on its generated turrets for both offense and defense. | ||
A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[World Map#World Tiers|zone tier]]). The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed. | A single {{name}} can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current [[World Map#World Tiers|zone tier]]).<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}} The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the {{name}}. Generated turrets do not grant any [[XP]] when destroyed. Only the {{name}} grants experience when destroyed. | ||
== Possible Turrets by Tier == | == Possible Turrets by Tier == | ||
Line 55: | Line 55: | ||
|order by=Tier DESC | |order by=Tier DESC | ||
}} | }} | ||
{{references|2.0.201.58}} | |||
{{Robots Navbox}} | {{Robots Navbox}} |