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| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Boosterbot_Gun|1|no|100}}{{inventory|Boosterbot_Claw|2|no|100}}{{inventory|Chem Cell|1|no|4}}{{inventory|Empty Booster|3d6|no|100}} | | inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | ||
| desc = This ancient medical robot is shaped like a squat, friendly dwarf, with =pronouns.possessive= painted features long worn away to swaths of pitted metal. =pronouns.Subjective= =verb:reach:afterpronoun= a helpful arm out, holding a stubby booster injector, ready to cheerfully cleanse the world of all its varied disease. | | desc = This ancient medical robot is shaped like a squat, friendly dwarf, with =pronouns.possessive= painted features long worn away to swaths of pitted metal. =pronouns.Subjective= =verb:reach:afterpronoun= a helpful arm out, holding a stubby booster injector, ready to cheerfully cleanse the world of all its varied disease. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0. | | gameversion = 2.0.204.51 | ||
}} | }} | ||
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