8,756
edits
m (update zone tier links) |
(Fix logic (person_bowing)) |
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{{#vardefine:name|{{Qud text|&ceither&y / &ror}}}}{{#vardefine:either|{{Qud text|&ceither}}}}{{#vardefine:or|{{Qud text|&ror}}}}{{Patron Only}}{{As Of Patch|2.0. | {{#vardefine:name|{{Qud text|&ceither&y / &ror}}}}{{#vardefine:either|{{Qud text|&ceither}}}}{{#vardefine:or|{{Qud text|&ror}}}}{{Patron Only}}{{As Of Patch|2.0.201.73}} | ||
{| | {| | ||
|{{Qud look|title=&ceither | |{{Qud look|title=&ceither | ||
Line 18: | Line 18: | ||
==Chirality== | ==Chirality== | ||
Adding accomplishments to the journal (excluding discovering the starting village or turning in books) or even leveling up will cause both of them to flicker. They will start to randomly wander around independently of the player for 8-20 turns. After these turns are up, one of 11 random effects will occur, each with equal probability. Note that in every effect, the activated pet will disappear in a harmless puff of smoke for the zone. If the player character changes zones, they will respawn. If both are affected, they both will disappear. | Adding accomplishments to the journal (excluding discovering the starting village or turning in books) or even leveling up will cause both of them to flicker. They will start to randomly wander around independently of the player for 8-20 turns. After these turns are up, one of 11 random effects will occur, each with equal probability. This effect is seeded from the total number of turns taken in game. Note that in every effect, the activated pet will disappear in a harmless puff of smoke for the zone. If the player character changes zones, they will respawn. If both are affected, they both will disappear. | ||
Whoever triggers the effect depends on the current number of total game turns taken. If the total amount of turns is odd, it will be {{#var:either}}. if the amount of turns is even, it will be {{#var:or}}. If there is only one of them in the zone, it will always be | Whoever triggers the effect depends on the current number of total game turns taken. If the total amount of turns is odd, it will be {{#var:either}}. if the amount of turns is even, it will be {{#var:or}}. If there is only one of them in the zone, it will always be the one remaining. | ||
===Possible Effects=== | ===Possible Effects=== | ||
Some effects | Some effects only affects either {{#var:either}} or {{#var:or}}, and some requires both. If an effect is chosen and there is only one of them when the effect requires a pair, nothing will happen and they will not disappear. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Message | ! Message | ||
! Effect | ! Effect | ||
! Requires | ! Requires both? | ||
! Chance | |||
! Chance | |||
|- | |- | ||
| {{name}} implodes. | | {{name}} implodes. | ||
| Transforms into a [[Space-time vortex]]. | | Transforms into a [[Space-time vortex]]. | ||
| | | no | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name}} is smeared into stone by the rasp of time. | | {{name}} is smeared into stone by the rasp of time. | ||
| Transforms into a stone or marble statue of a random creature. | | Transforms into a stone or marble statue of a random creature. | ||
| | | no | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name}} crumbles into beetles. | | {{name}} crumbles into beetles. | ||
| Transforms into 4-6 friendly {{favilink|clockwork beetle|plural}}. | | Transforms into 4-6 friendly {{favilink|clockwork beetle|plural}}. | ||
| | | no | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name}} is vacuumed to another place and time. The void that remains is filled with three important objects from one of your side lives. | | {{name}} is vacuumed to another place and time. The void that remains is filled with three important objects from one of your side lives. | ||
| Transforms into 3 random objects or creatures. Creatures do not have any feelings altered, so they will be hostile if they are normally hostile to you, etc. | | Transforms into 3 random objects or creatures. Creatures do not have any feelings altered, so they will be hostile if they are normally hostile to you, etc. | ||
| | | no | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name}} atomizes and recombines into a (creature). | | {{name}} atomizes and recombines into a (creature). | ||
| Transforms into a random creature befitting of the [[zone tier|static zone tier]] of the [[zone]] they are currently in. | | Transforms into a random creature befitting of the [[zone tier|static zone tier]] of the [[zone]] they are currently in. | ||
| | | no | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name|posessive}} consciousness dissapates[ into furniture]. | | {{name|posessive}} consciousness dissapates[ into furniture]. | ||
| If near an animatable furniture or wall, they will disappear and have a 50% chance of each object with a maximum of 3 to become animated as if {{favilink|spray-a-brain}} was applied on them. If there is nothing nearby to anima, either / or will disappear with no other effects. | | If near an animatable furniture or wall, they will disappear and have a 50% chance of each object with a maximum of 3 to become animated as if {{favilink|spray-a-brain}} was applied on them. If there is nothing nearby to anima, either / or will disappear with no other effects. | ||
| | | no | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name}} liquifies into several pools of [liquid]. | | {{name}} liquifies into several pools of [liquid]. | ||
| Transforms into 3 1,000 dram puddles of a random liquid. | | Transforms into 3 1,000 dram puddles of a random liquid. | ||
| | | no | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name}} is folded a trillion times by the pressure of the nether, causing the local region of spacetime to lose contiguity. | | {{name}} is folded a trillion times by the pressure of the nether, causing the local region of spacetime to lose contiguity. | ||
| Inflicts all creatures in the zone including the player with [[acute blinking tic]] for an entire day, or 1,200 turns. Note that both either and or will explode with this option, but only either will inflict the acute blinking tic. | | Inflicts all creatures in the zone including the player with [[acute blinking tic]] for an entire day, or 1,200 turns. Note that both either and or will explode with this option, but only either will inflict the acute blinking tic. | ||
| | | no | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name}} is vectorized into a line of force. | | {{name}} is vectorized into a line of force. | ||
| Summons a line of {{favilink|forcefield}} with the end points being either and or. This line ignores walls. | | Summons a line of {{favilink|forcefield|plural}} with the end points being either and or. This line ignores walls. | ||
| | | yes | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name}} is vectorized into a line of normality. | | {{name}} is vectorized into a line of normality. | ||
| Summons a [[normality field]] with the end points being either and or. This line ignores walls. | | Summons a [[normality field]] with the end points being either and or. This line ignores walls. | ||
| | | yes | ||
| 9% | | 9% | ||
|- | |- | ||
| {{name}} is vectorized into a line of plants. | | {{name}} is vectorized into a line of plants. | ||
| Summons a line of plants of the same tier of the zone they're in with the end points being either and or. This line ignores walls. | | Summons a line of plants of the same tier of the zone they're in with the end points being either and or. This line ignores walls. | ||
| | | yes | ||
| 9% | | 9% | ||
|} | |} | ||