Mercurial: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
Line 9: Line 9:
| ma = 11
| ma = 11
| marange = 7+1d7
| marange = 7+1d7
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Mercurial
| id = Mercurial
Line 17: Line 17:
| renderstr = 5
| renderstr = 5
| role = Unspecified
| role = Unspecified
| extra = {{Extra info|weight = 200 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = Turret}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
Line 38: Line 38:
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SuppressiveFire}}
| skills = {{SkillID to name|Rifles}} </br>{{SkillID to name|Rifle_DrawABead}} </br>{{SkillID to name|Rifle_SuppressiveFire}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}}
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|11}}
| desc = A braided silver column lasermount. =pronouns.Possessive= fragile, chrystachrome shell shatters on impact and reconstitutes itself away from danger.
| desc = Digitigrade walkers sit at a cross-angle and support a fluted lasermount. =pronouns.Possessive= tinsel shell shatters on impact and reconstitutes away from danger.
| categories = Robots
| categories = Robots
| gameversion = 2.0.204.52
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->The {{name}} is a [[robot]] that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}.
<!-- END QBE -->The {{name}} is a [[robot]] that uses teleportation as its only form of movement. It fires at enemies from range, and it will teleport to a random location in the current zone whenever it takes damage.{{Code Reference|class=BlinkOnDamage}}.
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