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On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode. | On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode. | ||
As it deals mental damage, Sunder Mind must penetrate a | As it deals mental damage, Sunder Mind must penetrate a creature's [[Mental Armor]] in order to deal damage. Normal [[PV#Penetration Formula|penetration rolls]] take place each round damage is dealt, with the user's {{PV}}PV value equal to their [[Ego]] modifier or '''mutation level - 2''' (whichever is higher), rolled against the target's MA.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SunderMind|name=SunderMind}} The damage increment denotes the mental damage inflicted per penetration. | ||
== Interrupting Sunder Mind == | == Interrupting Sunder Mind == |
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