Anti-gravity boots: Difference between revisions

277 bytes added ,  21:26, 27 October 2020
clean up a bit and remove Wings mutation comparison (it doesn't provide many of the benefits of the Wings mutation)
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(clean up a bit and remove Wings mutation comparison (it doesn't provide many of the benefits of the Wings mutation))
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<!-- END QBE -->As the most effective [[flight]]-providing artifact, the anti-gravity boots will never crash (unless disrupted by running out of power or appropriate effects.)  Unlike the {{favilink|mechanical wings}} or {{favilink|gyrocopter backpack}}, however, they are vulnerable to electromagnetic pulse and [[normality]] effects.  They also consume power constantly while in use.
<!-- END QBE -->As the most effective [[flight]]-providing artifact, the anti-gravity boots provide perfect flight mobility, and will never cause the user to crash to the ground outside of combat while powered. During combat, if using the [[Flying#Swoop|Swoop]] ability, there is an 18% chance that the wearer of {{name}} will fall to the ground.{{Code Reference|namespace=XRL.World.Capabilities|class=Flight}} The boots consume power constantly each turn while flying.


One notable drawback of the {{name}} when compared to the {{favilink|gyrocopter backpack}} or {{favilink|mechanical wings}} is that the {{name}} are vulnerable to [[Electromagnetic Pulse|electromagnetic pulses]] and [[normality]] effects.
== References ==
<references />


The flight provided by the boots is equivalent to a level 6 [[wings]] mutation.
[[Category:Footwear]]
[[Category:Footwear]]