Freezing Ray: Difference between revisions

767 bytes added ,  18:52, 22 September 2019
Added an advancement table and an Advantages and Disadvantages section
m (fix position of references)
(Added an advancement table and an Advantages and Disadvantages section)
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If a creature somehow has multiple '''Freezing Hands''', the damage increase is only +1 for each additional '''Freezing Hands'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
If a creature somehow has multiple '''Freezing Hands''', the damage increase is only +1 for each additional '''Freezing Hands'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref>
{| class="wikitable"
!Mutation Level
!Damage
!Temperature Change
|-
|1
|1d3+1
| -127
|-
|2
|2d3+1
| -134
|-
|3
|3d3+1
| -141
|-
|4
|4d3+1
| -148
|-
|5
|5d3+1
| -155
|-
|6
|6d3+1
| -162
|-
|7
|7d3+1
| -169
|-
|8
|8d3+1
| -176
|-
|9
|9d3+1
| -183
|-
|10
|10d3+1
| -190
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Deals decent area damage
* Very low cooldown
* Can freeze enemies
* Has a far lower chance of destroying loot lying on the ground than [[Flaming Hands]].
=== Disadvantages ===
* High cost at character generation
* Lower damage than [[Flaming Hands]]
* Prevents the player from taking the [[Flaming Hands]] or [[Burrowing Claws]] mutations
* Prevents the player from wearing gloves, and gives no [[AV]] or [[DV]] to compensate


==References==
==References==
<references />
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}
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