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(Expanded the article, added information on violating the Pauli exclusion principle, and added a section describing different phase states) |
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An object’s phase is one of four states it can be in, and describes which other objects that object can interact with. | |||
==Phase States== | |||
===In-Phase=== | |||
In-Phase is the most common state, and is the default. If not otherwise specified, an object is In-Phase. Almost everything found in Qud is in this phase state. | |||
In-Phase objects can interact with other In-Phase objects (as well as Omniphase objects), but not with Out-of-Phase objects. | |||
In-Phase is the lowest-priority phase state. | |||
===Out-of-Phase=== | |||
Out-of-Phase is the second-most common state, indicated by the [[Phased]] effect. It is normally only achieved through special means, such as the [[Phasing]] [[Mutations|mutation]], or a {{favilink|Shade oil injector}}. | |||
Out-of-Phase objects can interact with other Out-of-Phase objects (and Omniphase objects), but cannot interact with In-Phase objects. | |||
Because almost everything in Qud is In-Phase, the ability to switch to Out-of-Phase can be very powerful, allowing one to walk through walls or escape from attacks by In-Phase enemies, among other things. | |||
Out-of-Phase is the second-lowest priority phase state. | |||
===Omniphase=== | |||
Omniphase is the second-rarest state, indicated by the [[Omniphase]] effect. It is restricted to only a few objects, such as the beam of a {{favilink|decarbonizer}} or the shots of a {{favilink|phase cannon}}. | |||
Omniphase objects can interact with both In-Phase and Out-of-Phase objects, as well as other Omniphase objects. | |||
Omniphase is the second-highest priority phase state. | |||
===Nullphase=== | |||
Nullphase is the rarest state, with the only nullphase objects being those which intrinsically have the <code>Nullphase</code> tag. | |||
Nullphase objects are unique in that they cannot interact with ''any'' other objects, including other Nullphase objects. | |||
Nullphase is the highest-priority phase state. | |||
==Interaction Table== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Phase State | ||
!Interactive With | !Interactive With | ||
!Source | !Source | ||
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|- | |- | ||
|In-Phase | |In-Phase | ||
|In-Phase | |In-Phase | ||
Omniphase | |||
|default | |default | ||
|lowest | |lowest | ||
|- | |- | ||
|Out-of-Phase | |Out-of-Phase | ||
|Out-of-Phase | |Out-of-Phase | ||
Omniphase | |||
|[[Phased]] effect | |[[Phased]] effect | ||
|second lowest | |second lowest | ||
|- | |- | ||
|Omniphase | |Omniphase | ||
|In-Phase | |In-Phase | ||
Out-of-Phase | |||
Omniphase | |||
|[[Omniphase]] effect | |[[Omniphase]] effect | ||
|second highest | |second highest | ||
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|highest | |highest | ||
|} | |} | ||
==Achievements== | |||
Switching from Out-of-Phase to In-Phase while inside an In-Phase wall will either place the player in adjacent empty tile or, if there are no adjacent empty tiles, will instantly kill the player and grant the [[Achievements#The Laws of Physics Are Mere Suggestions, Vol. 1|The Laws of Physics Are Mere Suggestions, Vol. 1]] achievement. | |||
{{Mechanics Navbox}} | {{Mechanics Navbox}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
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