Talk:Fabricate Creature: Difference between revisions

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:::I was thinking the way relic armor is set up was more general, anyway.  Relic weapons are consistently moddable.  So that nixes any idea of disentangling the concepts, I guess.  Well, fabricate creature still isn't a mod. :) --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 20:37, 12 August 2020 (UTC)
:::I was thinking the way relic armor is set up was more general, anyway.  Relic weapons are consistently moddable.  So that nixes any idea of disentangling the concepts, I guess.  Well, fabricate creature still isn't a mod. :) --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 20:37, 12 August 2020 (UTC)
:::(And of course neither is obliterate faction.) --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 20:38, 12 August 2020 (UTC)
:::It also turns out that relic weapons being moddable is a bug. --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 20:57, 12 August 2020 (UTC)
::::hahaha it sounds like dilemma solved ^^ [[User:Heladodebrownie|helado de brownie]] ([[User talk:Heladodebrownie|talk]]) 21:34, 12 August 2020 (UTC)
:::::Yup. Next patch, these will be entirely distinct concepts. So yeah, separating them on here Considered Desirable again. --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 22:09, 12 August 2020 (UTC)
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