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:::I was thinking the way relic armor is set up was more general, anyway. Relic weapons are consistently moddable. So that nixes any idea of disentangling the concepts, I guess. Well, fabricate creature still isn't a mod. :) --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 20:37, 12 August 2020 (UTC) | :::I was thinking the way relic armor is set up was more general, anyway. Relic weapons are consistently moddable. So that nixes any idea of disentangling the concepts, I guess. Well, fabricate creature still isn't a mod. :) --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 20:37, 12 August 2020 (UTC) | ||
:::(And of course neither is obliterate faction.) --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 20:38, 12 August 2020 (UTC) | |||
:::It also turns out that relic weapons being moddable is a bug. --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 20:57, 12 August 2020 (UTC) | |||
::::hahaha it sounds like dilemma solved ^^ [[User:Heladodebrownie|helado de brownie]] ([[User talk:Heladodebrownie|talk]]) 21:34, 12 August 2020 (UTC) | |||
:::::Yup. Next patch, these will be entirely distinct concepts. So yeah, separating them on here Considered Desirable again. --[[User:Chaos5023|Chaos5023]] ([[User talk:Chaos5023|talk]]) 22:09, 12 August 2020 (UTC) |
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