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(Created page with "{{Name}} is incurred when a creature falls several strata levels down. This usually happens when a creature walks off the edge of a high structure, or falls down several {{fav...") |
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{{Name}} is incurred when a creature falls several strata | {{Name}} is incurred when a creature falls several strata down. This usually happens when a creature walks off the edge of a high structure, or falls down several {{favilink|deep shaft|plural}} in succession. | ||
A creature will fall down 1 | A creature will fall down 1 stratum automatically if they walk or are pushed into the same tile as a deep shaft or simply open air, and will continue to fall until they reach a stratum with solid ground. Creatures who are [[flying]] will not fall automatically and can choose to descend or ascend the deep shaft or open air. | ||
Fall damage is only incurred if the creature falls more than 1 | Fall damage is only incurred if the creature falls more than 1 stratum downward. If the player willingly walks over a deep shaft or other drop that meets this criteria, they will be stopped and warned with the following message:<ref><code>ObjectBlueprints.xml</code></ref> | ||
{{qud quote|It looks like an awfully long fall. Are you sure you want to jump?}} | {{qud quote|It looks like an awfully long fall. Are you sure you want to jump?}} | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Fall Damage if Distance > 1 | ! Fall Damage if Distance > 1 | ||
| {{simple formula| d20 + (100 + | | {{simple formula| (# Strata Fallen)d20 + (100 + # Strata Fallen * 25)}} | ||
|} | |} | ||
For example, falling down the deep shaft in {{favilink|Golgotha}} is 5 strata deep, meaning that anything that falls down it will take {{heart}}{{dice tooltip|5d20+225}} damage. | |||
== References == | == References == | ||
<references/> | <references/> |
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