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A '''mutated plant''' is a kind of creature that can be found all throughout Qud. Mutated plants possess a variety of traits and characteristics that distinguish from them other creature types, and even mutated plants themselves can be furthered categorized and differentiated from one another. | A '''mutated plant''' is a kind of creature that can be found all throughout Qud. Mutated plants possess a variety of traits and characteristics that distinguish from them other creature types, and even mutated plants themselves can be furthered categorized and differentiated from one another. | ||
Mutated plants commonly belong to the [[flowers]], [[roots]], [[trees]], [[vines]], and [[Consortium of Phyta]] | Mutated plants commonly belong to the [[flowers]], [[roots]], [[trees]], [[vines]], and [[Consortium of Phyta]] factions. However, not all members of these factions are considered mutated plants. | ||
== Classification == | == Classification == | ||
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== General Properties of Mutated Plants == | == General Properties of Mutated Plants == | ||
* | * They are organic, and are living creatures.{{File Ref|file=ObjectBlueprints|name=Object}} | ||
* | * They are harmed by {{favilink|defoliant}}.<ref name="Object"/> | ||
* | * They lack psionically accessible minds, and are thus immune to mental damage, {{favilink|Beguiling}}, {{favilink|Domination}}, {{favilink|Telepathy}}, being [[confused]], [[shaken]], [[shamed]], [[stunned]], [[terrified]], and [[psionically cleaved]].{{Code Reference|class=MentalShield|method=HandleEvent(IEffectCheckEvent)}}{{Code Reference|class=MentalShield|method=HandleEvent(CanReceiveTelepathyEvent)}} | ||
* " | * They "leak" {{favilink|sap}} instead of bleeding {{favilink|blood}}.<ref name="Object"/> | ||
* | * They have [[List of Body Parts#Roots|roots]] instead of feet, meaning they cannot wear normal footwear. The only valid item that can be worn on the roots is the {{favilink|clay pot}}.{{File Ref|file=Bodies}} | ||
* | * They drop limbs that are considered plants when dismembered; this means they cannot be eaten without penalty, and cannot be used as a [[cooking]] ingredient, by a player with the {{favilink|Carnivorous}} defect.<ref name="Object"/> | ||
== Properties of Rooted Mutated Plants == | == Properties of Rooted Mutated Plants == | ||
Mutated plants are considered ''rooted'' if they are incapable of autonomous movement.{{Code Reference|class=PlantProperties|method=HandleEvent(ObjectCreatedEvent)}} | Mutated plants are considered ''rooted'' if they are incapable of autonomous movement.{{Code Reference|class=PlantProperties|method=HandleEvent(ObjectCreatedEvent)}} | ||
* | * Rooted plants are very resistant to being forcibly moved.{{Code Reference|class=PlantProperties|method=HandleEvent(GetKineticResistanceEvent)}} | ||
* | * Rooted plants cannot go [[prone]], or be [[wading]] or swimming.{{Code Reference|class=PlantProperties|method=HandleEvent(IEffectCheckEvent)}} | ||
* | * They will no longer be considered rooted if they move (such as by being forcibly moved or teleporting).{{Code Reference|class=PlantProperties|method=HandleEvent(LeftCellEvent)}} | ||
* | * They will no longer be considered rooted if they wear something on their roots. Will still be unable to move.{{Code Reference|class=PlantProperties|method=HandleEvent(EquipperEquippedEvent)}} | ||
* They will no longer be considered rooted if they begin [[flying]]. Will be able to move while flying.{{Code Reference|class=PlantProperties|method=HandleEvent(EffectAppliedEvent)}} | |||
== Properties of Sapient Mutated Plants == | == Properties of Sapient Mutated Plants == | ||
* | * They have psionically accessible minds and are thus vulnerable to mental damage and mental effects/abilities as normal.<ref name="Object"/> | ||
{{References|2.0.201. | {{References|2.0.201.77}} |
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