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imported>Lemonlich (Created page with "{{Mod |title = |type =Armor |id = |rarity = |tinkerable =yes |tinkertier =3 |value =1.3 |desc = }}") |
Glass zebra (talk | contribs) (Added scaling change from 204.53) |
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{{Mod | {{Mod | ||
|title | | title = {{qud text|&mgesticulating|notxml}} | ||
|type | | type = Glove, Gauntlet, Exoskeleton | ||
|id | | id = ModGesticulating | ||
|rarity | | rarity = R | ||
|tinkerable =yes | | mintier = 3 | ||
|tinkertier =3 | | tinkerable = yes | ||
|value | | tinkertier = 3 | ||
|desc | | value = 1.3 | ||
| powerloadsensitive = no | |||
| empsensitive = no | |||
| realitydistortion = no | |||
| desc = &CGesticulating: +2-6 Strength but disallows the use of the Floating Nearby equipment slot. | |||
| restriction = Must not already be a Floating Nearby item. | |||
}} | }} | ||
The {{name}} mod imbues gloves, gauntlets, or exoskeletons with a +2-6 strength bonus, but causes the modded item to also take up a Floating Nearby [[List of Body Parts|body slot]] while equipped. The bonus is +2 if the item is tier 3 or lower and increases by 1 per tier up to a maximum of 6.{{Code Reference|class=ModGesticulating}} | |||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
GD.Tier | |||
| where = (M.SupportedMods HOLDS 'GloveMods' OR M.SupportedMods HOLDS 'GauntletMods' OR M.SupportedMods HOLDS 'ExoskeletonMods') AND UsesSlots HOLDS NOT LIKE '%Floating Nearby%' | |||
| order by = GD.Tier DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} |
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