User:Librarianmage/Sandbox: Difference between revisions
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(Replaced content with "{{Book Page| Caves of Qud presents a broadly inspectable and extensible engine to inquisitive player-tinkerers. One accessible facet of this engine is its use of robust and modular data files. Much of the game’s content is written in XML files which are both processable to wiki editors and remixable to modders. In this talk, I will describe how this system works, my experience with it and the communities that interact with it, and how this practice might be replic...") Tag: Replaced |
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{{Book Page| | |||
Caves of Qud presents a broadly inspectable and extensible engine to inquisitive player-tinkerers. One accessible facet of this engine is its use of robust and modular data files. Much of the game’s content is written in XML files which are both processable to wiki editors and remixable to modders. | |||
In this talk, I will describe how this system works, my experience with it and the communities that interact with it, and how this practice might be replicable into future games. | |||
[https://www.roguelike.club/speakers2023.html#ray-arndorfer {{Qud text|&CRay}}] | |||
| [https://www.roguelike.club/event2023.html#ray-arndorfer {{Qud text|&WRemixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data files}}]}} | |||
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Revision as of 07:21, 8 September 2023
[ Remixing the Layer Cake: Facilitating fan reinterpretation through Caves of Qud's modular data files ]
Caves of Qud presents a broadly inspectable and extensible engine to inquisitive player-tinkerers. One accessible facet of this engine is its use of robust and modular data files. Much of the game’s content is written in XML files which are both processable to wiki editors and remixable to modders.
In this talk, I will describe how this system works, my experience with it and the communities that interact with it, and how this practice might be replicable into future games.
Ray