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Add release notes for 206.75 and 206.77
m (Fix 206.70 release date)
m (Add release notes for 206.75 and 206.77)
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{{Version History Nav}}
{{Version History Nav}}
== 2024 ==
== 2024 ==
=== 206.77 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/721540/feature-friday-april-26-2024 Released April 26, 2024.]
* Flaming tar pits are once again flaming.
* Terrified creatures no longer charge.
* Tumbling pods that are cult leaders now grant XP if they explode during combat.
* You can now select stacks of items when donating books to Sheba or throwing artifacts down the Sacred Well.
* You can now rename yourself in your original body or one your mind is stranded within.
* The name for your saved game is now updated when you take a new name via stranded mind or otherwise.
* Stilt Day Stilt pigs no longer open their pens.
* Conjoined girshlings are now considered plural.
* If you're standing next to friendly creature, you can use their culture when renaming your companions.
* Clarified the popup message when you can't autoexplore the full map due to unusually dark darkness.
* Goggles are now referred to in "pairs" rather than sets".
* Gave thistle pitches a sell value.
* Made Asphodel's description respect dynamic pronouns.
* Added info about using the Alt overlay to the manual.
* Fixed a bug that caused a popup message when one of your companions incurred extradimensional disappointment.
* Fixed a bug that caused intact cryochambers to spawn on stair landings.
* Fixed a bug that caused Neelahind to say the well has been poisoned by a previous accusation when the evidence did not match the culprit.
* Fixed a bug that caused the 'Jeweled Dusk' achievement to unlock when you were not the target of the gemming attack.
* Fixed a bug that caused the waking dreamers to always start one experience point away from leveling up.
* Fixed a bug that caused temporary merchants to drop non-temporary wares on death.
* Fixed a bug that caused 'Petals on the Wind' to be unfinishable if you had already started 'Find Eskhind'.
* Fixed a bug that caused 'The Earl of Omonporch' delegates to spawn with and leave behind companions.
=== 206.75 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/714013/feature-friday-april-12-2024 Released April 12, 2024.]
* The salt desert is once again populated with scorpiocks.
* Credit lockboxes are now made out of metal, as claimed.
* Gigantic tonics now indicate they contain double dosage.
* Flowers are no longer breakable.
* Symbiotic fireflies are now treated as live animals.
* Legendary animated objects now have "animated" in their display names, where appropriate.
* Added plants and farmable plants to Mountains population tables.
* Motorized treads and gun racks can no longer be dismembered.
* Made Spinnerets' web stickiness scale better with mutation rank.
* Clarified in Spinnerets' description that you are immune to getting stuck.
* When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
* Light chords no longer display their blank armor stats.
* Stalagmites now render above liquid pools.
* Creatures are now less prone to walking over catch basins and polluting their contents.
* Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
* Fixed a bug that caused some spiders not to weave webs.
* Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
* Fixed a bug that caused the sacred well to prompt you twice about important items.
* Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
* Fixed a color issue with mumblemouth.
* [modding] Fixed a bug that caused IPlayerParts to be deep copied.
=== 206.74 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/710299/feature-friday-april-5-2024 Released April 5, 2024.]
* Bundles of noisegrass are now more appropriately priced.
* Added ability icons to the gas breath mutations of breathing lizards.
* Fungus-ridden robots now actually host fungi.
* Spacetime vortices now remain stationary for the first round they appear, giving you a window to step outside their range.
* Cragmensch and glittermensch are now harder to set on fire.
* High-powdered magnets now indicate when they are destroyed due to application.
* Your DV is now set to zero while you are dominating.
* Stasis now freezes the timer on bombs.
* Fixed a bug that caused interact nearby, the nearby objects list, and the looker object list to consider objects inside solids differently from one another.
* Fixed a bug that caused the direction of the current local map to be displayed incorrectly when choosing a local map to travel to from the world map.
* Fixed a bug that caused the item description in power switch abilities to be wrong.
* Fixed a typo in murals describing the historic liberation of cities.
* Fixed a bug that caused dynamic turret tinkers controlled by you to be unable to place turrets.
* Fixed a bug in the ability text of turret tinkers that displayed the internal blueprint or table name it was using.
* Fixed a bug that caused the target details text of a hidden sidebar to be clipped when using bio-scanning bracelet.
* Fixed a bug that caused cleave to indicate a target was cleaved even when it was immune to effects.
* Fixed a bug that caused zones below strata 50 of Eyn Roj to be devoid of creatures.
* [modding] Fixed a bug that caused population items that did not specify a load strategy to be skipped.
* [modding] Fixed a bug that caused load strategies on population groups to be ineffectual.
* [modding] The full file path is now displayed when a conversation part referenced in XML cannot be resolved.
=== 206.72 ===
[https://freeholdgames.itch.io/cavesofqud/devlog/706206/feature-friday-march-29-2024 Released March 29, 2024.]
* Extradimensional psychic assassin weeps are no longer noted in your journal on sight.
* You are now allowed to pick your target when there are multiple creatures available to beguile or proselytize in a cell.
* Flying objects that become stuck (for ex. in webs) will now stop flying and fall.
* Fixed a bug that caused some golems to retain their mental shield.
* Fixed a bug that caused some golems to drop a corpse or their inventory on death.
* Fixed a bug that rarely caused several webs to spawn stacked in a single square.
* Fixed a bug that caused phase webs to break immediately.
* Fixed a bug that caused phasing from phase webs to wear off immediately.
* Fixed a bug that prevented the phased VFX from rendering.
* Fixed a bug that caused frost webs to behave differently for player and NPC use.
* Fixed a bug that rarely caused fixed settlement ovens to appear in random encounters.
* [modding] Added support for removing any blueprint tag by prefixing them with remove: e.g. removetag, removebuilder, removestat, etc.
* [modding] Buttons in Options.xml can now declare an OnClick method.
* [debug] We made some changes to modding population tables.
** Populations and their groups with the same IDs are now merged by default, specify Load="Replace" to replace them.
** Objects and tables can now be merged by explicitly specifying Load="Merge".
** Any population item can now be removed by specifying Load="Remove".
=== 206.70 ===
=== 206.70 ===


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