Euclid: Difference between revisions

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Markov chain wikipedia link had an erroneous extra slash
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.66 using QBE v1.0rc2)
m (Markov chain wikipedia link had an erroneous extra slash)
(6 intermediate revisions by one other user not shown)
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| ma = 7
| ma = 7
| marange = 5+1d2
| marange = 5+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Euclid
| id = Euclid
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| renderstr = Ω
| renderstr = Ω
| role = NPC
| role = NPC
| extra = {{Extra info|weight = 200 | uniquechara = yes | mutatedplant = yes | hurtbydefoliant = 1 | bodytype = Vine}}
| extra = {{Extra info|weight = 201 | uniquechara = yes | mutatedplant = yes | hurtbydefoliant = 1 | bodytype = Vine}}
| inheritingfrom = SapientMutatedVine
| inheritingfrom = SapientMutatedVine
| quickness = 100
| quickness = 100
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| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|Clay Pot|1|no|100}}
| inventory = {{inventory|Clay Pot|1|no|100|no}}
| skills = {{SkillID to name|Persuasion_Berate}}
| skills = {{SkillID to name|Persuasion_Berate}}
| desc = Euclid twines lovingly around a witchwood stake. A noggin of =pronouns.possessive= knotted tendrils pursues things that move around the study. Remembering everything =pronouns.subjective= =verb:hear:afterpronoun=, =pronouns.subjective= =verb:flick:afterpronoun= =pronouns.possessive= leaves against =pronouns.reflexive= to form words and chat with passersby.
| desc = Euclid twines lovingly around a witchwood stake. A noggin of =pronouns.possessive= knotted tendrils pursues things that move around the study. Remembering everything =pronouns.subjective= =verb:hear:afterpronoun=, =pronouns.subjective= =verb:flick:afterpronoun= =pronouns.possessive= leaves against =pronouns.reflexive= to form words and chat with passersby.
| categories = Unique Characters
| categories = Unique Characters
| gameversion = 2.0.202.66
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
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== Conversations ==
== Conversations ==
Euclid does not have set dialogue, and instead will generate a random passage via [https://en.wikipedia.org/wiki/Markov_chain/ Markov chain] whenever spoken to, much like how the passages of {{qud text|&Ywhite-titled}} [[books]] are generated.
Euclid does not have set dialogue, and instead will generate a random passage via [https://en.wikipedia.org/wiki/Markov_chain Markov chain] whenever spoken to, much like how the passages of {{qud text|&Ywhite-titled}} [[books]] are generated.


The following is an example of what Euclid's dialogue might look like:
The following is an example of what Euclid's dialogue might look like:
46

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