Omniphase: Difference between revisions

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Omniphase is a term that describes objects which are present in all phases simultaneously. Essentially, these objects transcend the concept of [[Phased|phasing]]; they are neither ''phased'' nor ''unphased''.
{{As Of Patch|2.0.200.85}}
{{effect|&Yomniphase|Physically interactive with both in-phase and out-of-phase creatures and objects.|Omniphase|type=000000000000000000100000000
}}
Omniphase objects and creatures are physically interactive with both [[Phase|in-phase]] and [[Phase|out-of-phase]] things.


Omniphase objects interact with other objects regardless of those objects' phase. For example, the omniphase projectiles of the {{favilink|phase cannon}} can hit "normal" targets as well as targets that are phased.
{| class="wikitable"
|-
! Sources and Examples of Omniphase
|-
| {{favilink|phase cannon}} projectiles
|-
| {{favilink|phase harmonic modulator}} implants
|-
| The [[phase-harmonic|<u>{{qud shader|phase-harmonic|phase-harmonic}}</u>]] mod
|-
| The [[decarbonizer]] mutation
|-
| The [[interdiction]] mutation
|-
| Scintillating glass walls in the {{favilink|Tomb of the Eaters}}
|}
== See also ==
* [[Phase]]


[[Category:Mechanics]]
{{Effect Navbox}}

Latest revision as of 17:10, 6 October 2021

As of Patch This information is reliable as of patch 2.0.200.85.
omniphase
ID

Omniphase

Effect Type

Dimensional

omniphase

Physically interactive with both in-phase and out-of-phase creatures and objects.

Omniphase objects and creatures are physically interactive with both in-phase and out-of-phase things.

Sources and Examples of Omniphase
phase cannon projectiles
phase harmonic modulator implants
The phase-harmonic mod
The decarbonizer mutation
The interdiction mutation
Scintillating glass walls in the Tomb of the Eaters

See also