Grandfather horn: Difference between revisions
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| extra = {{Extra info|twohanded = no}} | | extra = {{Extra info|twohanded = no}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|Items|Grandfather Horn}} </br>{{Dynamic object|MeleeWeapons|Grandfather Horn}} | ||
| desc = It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels. | | desc = It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels. | ||
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Weapon Class: Cudgel (dazes on critical hit){{)}}}} | Weapon Class: Cudgel (dazes on critical hit){{)}}}} | ||
| categories = Cudgels | | categories = Cudgels | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
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Latest revision as of 22:17, 18 January 2024
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Grandfather Horn |
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Infobox data from game version 2.0.206.57
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It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.
Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit)
The grandfather horn is a cudgel weapon that possesses a unique effect when wielded by goatfolk. It is always carried by goatfolk hornblowers.
When wielded by a goatfolk, or more specifically any creature with the Cervine
tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict fear on every creature within a circular 10 tile radius, with a strength of 1d81-8 (Avg: 4.5) against the target's MA.[1] If successful, the effect lasts for 2d4+13-9 (Avg: 6) rounds. Any creature possessing the Cervine
tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.[2]
Players who come into possession of a grandfather horn are unable to blow it, even if they possess the Cervine
tag themselves.