Cast net: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text|cast net}} | | title = {{Qud text|cast net}} | ||
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| damage = 0 | | damage = 0 | ||
| weight = 10 | | weight = 10 | ||
| featureweightinfo = yes | |||
| commerce = 0.01 | | commerce = 0.01 | ||
| isthrown = yes | | isthrown = yes | ||
| id = CastNet | | id = CastNet | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = Yy | |||
| renderstr = ☼ | | renderstr = ☼ | ||
| inheritingfrom = Item | | inheritingfrom = Item | ||
| dynamictable = {{Dynamic object|Items|CastNet}} | |||
| supportedmods = CommonMods,ThrownWeaponMods | |||
| desc = Flax was mowed from the Bowl of Iris, stripped into fibers, and weaved into a soft grid by the fisherfolk of the Pale Sea. | | desc = Flax was mowed from the Bowl of Iris, stripped into fibers, and weaved into a soft grid by the fisherfolk of the Pale Sea. | ||
| categories = Thrown Weapons | | categories = Thrown Weapons | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
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{{ | The {{name}} is a thrown weapon that is the signature weapon of {{favilink|snapjaw trapper|plural}}. When the {{name}} is thrown and it hits a target, it will apply the [[stuck]] effect on the target for a duration of 12 turns, with a [[Save|Strength save]] of difficulty 20. The stuck effect will not work when the {{name}} is used as a melee weapon. | ||
[[ | == Thrown Weapon Behavior == | ||
{{main|Thrown weapon combat}} | |||
Like all thrown weapons if the {{name}} is used as a melee weapon, it acts only as a '''{{PV}}4{{Color|K|/4}} {{Heart}}{{dice tooltip|1d2}}''' [[cudgel]] weapon.{{Code Reference|class=Combat|method=FireEvent|case=MeleeAttackWithWeapon}} | |||
{{references|2.0.201.53}} |
Latest revision as of 23:49, 18 January 2024
cast net
Potential
Mods? |
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Character
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☼ |
ID?
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CastNet |
Spawns in
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Infobox data from game version 2.0.206.57
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cast net
Flax was mowed from the Bowl of Iris, stripped into fibers, and weaved into a soft grid by the fisherfolk of the Pale Sea.
The cast net is a thrown weapon that is the signature weapon of snapjaw trappers. When the cast net is thrown and it hits a target, it will apply the stuck effect on the target for a duration of 12 turns, with a Strength save of difficulty 20. The stuck effect will not work when the cast net is used as a melee weapon.
Thrown Weapon Behavior
Main article: Thrown weapon combat
Like all thrown weapons if the cast net is used as a melee weapon, it acts only as a 4/4 1d21-2 (Avg: 1.5) cudgel weapon.[1]
References
This information is reliable as of patch 2.0.201.53.
- ↑
XRL.World.Parts.Combat
, methodFireEvent
, in theMeleeAttackWithWeapon
case