Grandfather horn: Difference between revisions
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{{As Of Patch|2.0.201.51}} | |||
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{{Item | {{Item | ||
| title = {{Qud text|grandfather horn}} | | title = {{Qud text|grandfather horn}} | ||
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}} | }} | ||
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The {{name}} is a [[ | The {{name}} is a [[cudgel]] weapon that possesses a unique effect when wielded by [[goatfolk]]. It is always carried by {{favilink|goatfolk hornblower|plural}}. | ||
When wielded by a goatfolk, or more specifically any creature with the <code>Cervine</code> tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict [[fear]] on every creature within a circular 10 tile radius for {{dice tooltip|2d4+1}} rounds. Any creature possessing the <code>Cervine</code> tag is immune to this effect. | When wielded by a goatfolk, or more specifically any creature with the <code>Cervine</code> tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict [[fear]] on every creature within a circular 10 tile radius, with a strength of {{dice tooltip|1d8}} against the target's [[MA]].{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Fear}} If successful, the effect lasts for {{dice tooltip|2d4+1}} rounds. Any creature possessing the <code>Cervine</code> tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.{{Code Reference|namespace=XRL.World.Parts|class=GrandfatherHorn}} | ||
Players who come into possession of a grandfather horn are unable to blow it, even if they possess the <code>Cervine</code> tag themselves. | |||
== References == | == References == |