Hulking baboon: Difference between revisions
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imported>Trashmonks |
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Hulking baboons attack with thrown weapons, which they will cast at targets from a short distance. Hulking baboons will always spawn with 5 {{favilink|small stone|plural}} and one {{favilink|small boulder}}. After throwing each weapon, hulking baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} If they run out of thrown weapons, or if their target comes within melee range, hulking baboons will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}} | Hulking baboons attack with thrown weapons, which they will cast at targets from a short distance. Hulking baboons will always spawn with 5 {{favilink|small stone|plural}} and one {{favilink|small boulder}}. After throwing each weapon, hulking baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} If they run out of thrown weapons, or if their target comes within melee range, hulking baboons will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}} | ||
Like all creatures of the baboons faction, hulking baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player | Like all creatures of the baboons faction, hulking baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player equipped with a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}} | ||
{{References|2.0.201.74}} | {{References|2.0.201.74}} |