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(Favilinked, and added that the Alchemist will always sell a dram) |
(add image carousel) |
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| image=asphalt.png | | image=asphalt.png | ||
| overrideimages = {{altimage start}}{{altimage | asphalt.png | type = large pool}}{{altimage | asphalt variation 1.png | type = puddle sprite #1}}{{altimage | asphalt variation 2.png | type = puddle sprite #2}}{{altimage | asphalt variation 3.png | type = puddle sprite #3}}{{altimage | asphalt variation 4.png | type = puddle sprite #4}}{{altimage | asphalt variation 5.png | type = puddle sprite #5}}{{altimage | asphalt variation 6.png | type = puddle sprite #6}}{{altimage | asphalt variation 7.png | type = puddle sprite #7}}{{altimage | asphalt variation 8.png | type = puddle sprite #8}}{{altimage end}} | |||
}} | }} | ||
{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. | {{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. |