Asphalt: Difference between revisions

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612 bytes added ,  20:43, 3 December 2020
add image carousel
(Favilinked, and added that the Alchemist will always sell a dram)
(add image carousel)
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| value=0
| value=0
| image=asphalt.png
| image=asphalt.png
| overrideimages = {{altimage start}}{{altimage | asphalt.png | type = large pool}}{{altimage | asphalt variation 1.png | type = puddle sprite #1}}{{altimage | asphalt variation 2.png | type = puddle sprite #2}}{{altimage | asphalt variation 3.png | type = puddle sprite #3}}{{altimage | asphalt variation 4.png | type = puddle sprite #4}}{{altimage | asphalt variation 5.png | type = puddle sprite #5}}{{altimage | asphalt variation 6.png | type = puddle sprite #6}}{{altimage | asphalt variation 7.png | type = puddle sprite #7}}{{altimage | asphalt variation 8.png | type = puddle sprite #8}}{{altimage end}}
}}
}}
{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free.
{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free.

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