Asphalt: Difference between revisions
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| overrideimages = {{altimage start}}{{altimage | asphalt.png | type = large pool}}{{altimage | asphalt variation 1.png | type = puddle sprite #1}}{{altimage | asphalt variation 2.png | type = puddle sprite #2}}{{altimage | asphalt variation 3.png | type = puddle sprite #3}}{{altimage | asphalt variation 4.png | type = puddle sprite #4}}{{altimage | asphalt variation 5.png | type = puddle sprite #5}}{{altimage | asphalt variation 6.png | type = puddle sprite #6}}{{altimage | asphalt variation 7.png | type = puddle sprite #7}}{{altimage | asphalt variation 8.png | type = puddle sprite #8}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | asphalt.png | type = large pool}}{{altimage | asphalt variation 1.png | type = puddle sprite #1}}{{altimage | asphalt variation 2.png | type = puddle sprite #2}}{{altimage | asphalt variation 3.png | type = puddle sprite #3}}{{altimage | asphalt variation 4.png | type = puddle sprite #4}}{{altimage | asphalt variation 5.png | type = puddle sprite #5}}{{altimage | asphalt variation 6.png | type = puddle sprite #6}}{{altimage | asphalt variation 7.png | type = puddle sprite #7}}{{altimage | asphalt variation 8.png | type = puddle sprite #8}}{{altimage end}} | ||
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{{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. | {{name}} is a sticky liquid that is common in the {{favilink|asphalt mines}} and in [[tarry biome]]s. Items that are covered in asphalt or contain it are {{qud text|&Ktarry}} or {{qud text|&Ktarred}}. When cooked, it grants effects related to forced movement. Walking on asphalt causes a creature to make a strength and agility [[save]] of difficulty 10 + Drams/100 * 5. A failed save causes the creature to become [[stuck]] for a maximum of 12 turns with a strength difficulty save of 10* Drams/100 every turn to break free. It weighs 0.5 lbs per dram. | ||
Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in asphalt may become stuck. | Unlike most other liquids, it is a hot liquid. Pouring it on something will not decrease its temperature. Drinking it will increase the imbiber's [[temperature]] by 500, and deal {{heart}}{{dice tooltip|1d6}} damage for every dram they consume. There is no damage taken if poured on something, although a creature covered in asphalt may become stuck. |