Skills: Difference between revisions

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imported>Last raven-gpuser
m (Just added that skill points per level also decrease for each point of intelligence below 10)
(changed stat to skill in:""free" stat that costs 0")
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'''Skills''' can either be passive or active actions that increases proficiency in various aspect of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first. Despite there being seemingly no stat requirements for purchasing the base skill, the player character must have enough stats for the "free" stat that costs 0 skill points that comes with purchasing the base skill tree.
'''Skills''' can either be passive or active actions that increases proficiency in various aspect of play, either in battle or increasing [[reputation]] with other factions. To use a skill, the base skill must be purchased first. Despite there being seemingly no stat requirements for purchasing the base skill, the player character must have enough stats for the "free" skill that costs 0 skill points that comes with purchasing the base skill tree.


Buying skills requires skill points, which are attained by leveling up. The amount that is gained upon each level up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen race, True kin by earning more skill points per level up compared to mutants due to being unable to gain mutation points.  
Buying skills requires skill points, which are attained by leveling up. The amount that is gained upon each level up is dependent on the creature's [[Intelligence]] score, as well as the player's chosen race, True kin by earning more skill points per level up compared to mutants due to being unable to gain mutation points.