Properties: Difference between revisions
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==Organic== | ==Organic== | ||
For modding purposes, | A thing that is organic<ref>For modding purposes, “organic” means having an <code>Inorganic</code> integer property set to 0, rather than 1.</ref>: | ||
* cannot safely contain {{Favilink | acid}}{{Code Reference | namespace = XRL.Liquids | class = LiquidAcid | method = SafeContainer}} | |||
* can be healed by {{Favilink | convalessence}}{{Code Reference | namespace = XRL.Liquids | class = LiquidConvalessence | method = GetHealingLocationValue}} | |||
* turns to {{Favilink | ashes}} when destroyed by fire or light damage{{Code Reference | class = BurnToAshesIfOrganic}} | |||
* is vulnerable to a {{Favilink | thirst thistle}}'s thirsting effect{{Code Reference | class = ThirstOnHit}} | |||
==Cannot be removed once equipped== | ==Cannot be removed once equipped== |