User:Illuminatiswag/Sandbox: Difference between revisions
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== 203.33 == | == 203.33 == | ||
Released April 22, 2022 | Released April 22, 2022. | ||
* The Joppa Zealot is now much louder. | * The Joppa Zealot is now much louder. | ||
* Improved the travel direction selection for the Joppa Zealot's particle effects. | * Improved the travel direction selection for the Joppa Zealot's particle effects. | ||
Line 29: | Line 25: | ||
* Fixed a bug that increased world map lag. | * Fixed a bug that increased world map lag. | ||
== 203.32 == | == 203.32 == | ||
Released April 15, 2022 | Released April 15, 2022. | ||
* Owned containers are shown as owned in the trade UI. Items in the owned container that belong to you are labeled to show that. | * Owned containers are shown as owned in the trade UI. Items in the owned container that belong to you are labeled to show that. | ||
* The item listing when opening a container now shows which container you are opening. | * The item listing when opening a container now shows which container you are opening. | ||
Line 60: | Line 56: | ||
* Fixed a harmless exception when aborting out of Spray-a-Brain usage from the stage of selecting a target. | * Fixed a harmless exception when aborting out of Spray-a-Brain usage from the stage of selecting a target. | ||
* MORE ABOUT THI | * MORE ABOUT THI | ||
== | == 203.29 == | ||
Released | Released April 1, 2022. | ||
* Villages are no longer occasionally colonized by multiple versions of the same legendary creature, which lead to various issues. | |||
* The quest 'Pax Klanq, I Presume?' now completes after you do the important step and talk to Barathrum about it, even if earlier quest steps are still active. | |||
* Events that would create an open pit in [redacted] now open space-time rifts instead. | |||
* | * Meyehind and Liihart now aid Eskhind if you initiate a fight with her via dialogue. | ||
* | * 'Do You Really Want to Die' prompts now function correctly in modes with checkpoints. | ||
* Fixed a bug that caused the key mapping option in the system menu to set a checkpoint. | |||
* Fixed a bug that caused the game to crash when an open pit appeared in a pocket dimension that wraps back onto itself in a single screen. | |||
* Fixed a bug that caused some secrets to fail to print to the message log when they were revealed. | |||
* | * Fixed a bug that caused blank sultan murals to appear in rare circumstances. | ||
* Fixed an exception caused by malformed color codes. | |||
* Fixed a bug that caused manually dismissed proselytes to keep following you. | |||
* | * Fixed a bug that caused Pax Klanq and other legendary fungi to infect a different limb from the one selected. | ||
* | * Fixed a bug that caused Pax Klanq to spawn outside his hut. | ||
* Fixed a bug that caused | * Fixed a bug that made it possible for a galgal to run over itself, particularly when possessed by the player. | ||
* Fixed a bug that caused | * Fixed bugs in the interaction of space-time vortices with reality stabilization that caused confusing messages and inappropriate showers of sparks. | ||
* Fixed a bug that caused | * Fixed a bug that made your force bubble not move with you when you jumped. (This probably also will result in jumping interacting with other movement-triggered events that it previously bypassed.) | ||
* Fixed a bug that made hydraulics presses only compress objects that were placed in them, not creatures who entered them. | |||
* Fixed a bug that prevented the comm panel from taking data disks from the player. | |||
* Fixed a typo with a Paralyzing Stinger exclusion. | |||
* | * [modding]Added anatomies for motes, mirrors, and octohedra. | ||
== 203.28 == | |||
Released March 25, 2022. | |||
* | * You can now use Sunder Mind on creatures who have been fully identified with Sense Psychic. | ||
* | * Pulsed field magnets now pull just one item from your inventory at a time. | ||
* Electromagnetic shielding now makes artifacts immune to maghammers and pulsed field magnets. | |||
* | * Holograms can no longer be set on fire. | ||
* Poison-tipped spears and geomagnetic discs are now categorized as thrown weapons. | |||
* Fixed a bug that caused | * Creatures spawned from nests now award 1/4th XP by default. | ||
* Fixed a bug that | * Stepping on a junk dollar is now tracked as killing it. | ||
* | * Robotic psychic hunters are now mentally assailable. | ||
* | * Urberry is now considered a med. | ||
* | * Bep now sells an Yd Freehold recoiler. | ||
* [modding] | * Plant walls can now catch on fire, and they vaporize into ash instead of lava. | ||
== | * Fixed scoring for the Daily Challenge. | ||
Released | * Removed Weekly from high scores screen. | ||
* | * Added Key Mapping back to the system menu. | ||
* | * The inventory hotkey spread now takes into account active navigation keybinds. | ||
* | * The burnished fullerite shield tile no longer has the Templar rhombus. | ||
* | * Saad Amus can now install cybernetic implants. | ||
* | * Gave helping hands an item tier. | ||
* | * Flowers now use fractional weight. | ||
* | * Caslainard and Polluxus no longer have their item mods appear in their display names. | ||
* | * There are new UI options to disable text-based and fullscreen screen-warping effects. | ||
* | * The brinestalk gate in Ezra is now properly named. | ||
* | * Improved grammar for objects on the worldmap. | ||
* | * Improved plurality grammar in sultan gospels. | ||
* | * Fixed a bug that broke move to zone edge. | ||
* | * Fixed a bug that made turning off automatic rifling through trash disable manually rifling through trash. | ||
* | * Fixed some issues with the new keybind UI when using the legacy input manager. | ||
* | * Fixed some non-bonnet relics being described as bonnets. | ||
* Fixed a bug that | * Fixed a typo in the gentling cone and mask descriptions. | ||
* Fixed | * FearAura will no longer cause a hard lock if acquired by a player. | ||
* Fixed | * Fixed a bug that prevented Hindriarch Esk from participating in the "Landings Pads" quest. | ||
* Fixed a | * Fixed a bug that caused the beguiled effect to persist after a creature had been proselytized. | ||
* | == 203.27 == | ||
* Fixed a bug that | Released March 18, 2022. | ||
* Fixed a bug that | * Most forms of pathfinding will now automatically dig through walls, if need be, if you have digging capability. | ||
* Autoact interruption by Heightened Hearing, Sense Psychic, and electromagnetic sensors now behaves in a fashion more consistent with other ways that autoact gets interrupted. | |||
== | * Terrain is no longer shown as "Undamaged" when looked at. | ||
Released | * Added new default bindings to the prerelease input manager: | ||
* | * alt+dpad left => move to point of interest | ||
* | * alt+dpad right => auto attack nearby | ||
* | * alt+dpad up => ascend | ||
* | * alt+dpad down => descend | ||
* | * Added a new 'Adventure' keybinding category for legacy keybinds. | ||
* | * Hook and Drag and latch-on weapons no longer trigger a drag attempt, and potentially prevent movement/attacking, when attempting movement that would not actually perform a drag. | ||
* | * NPC scavengers will now only attempt to pathfind to trash that is in their line of sight. | ||
* Added a | * Liquid auto-collection can now always be disabled when it has been enabled, and gives an appropriate message when you attempt to enable it on an empty container for which no appropriate liquid type is obvious. | ||
* | * Targeting with the prerelease input manager enabled now correctly fires via the fire binding when picking a target when using a binding other than F. | ||
* | * Fixed an issue preventing the highlight overlay from working with the prerelease input manager. | ||
* | * Fixed a typo in the "Zoom In" binding. | ||
* | * Fixed a bug that caused some autoact interruption messages to not be displayed. | ||
* | * Fixed a bug that caused anchor spikes to prevent the defensive lunge of long blades. | ||
* | * Fixed a bug that allowed you to take items from sultan reliquaries without triggering the robber chimes by using the "Store an item" menu. | ||
* | * Fixed a bug that caused Proselytize to become guaranteed once you were sufficiently above your target in levels. | ||
* | * Fixed a bug that caused wire strands to display both a length and a stack size. | ||
* | * Fixed a bug that that prevent some alternate move commands from being activated. | ||
* | == 203.25 == | ||
* | Released March 12, 2022. | ||
* | * When you are flying, force attack and automatic attack commands now use swoop if it seems productive for them to do so. | ||
* Damage from Sunder Mind, Syphon Vim, poison, bleeding, and various other appropriate sources can no longer be prevented by, and no longer triggers, teleportation-based defensive mechanisms. | |||
* When villages have water as their signature liquid, this no longer overrides non-water preferences for the liquid used in the water ritual. | |||
* | * Village quests to find the location of objects within a zone, such as dromad traders, will no longer instantly complete upon entering their zone. | ||
* | * It is no longer possible to start a conversation with any body currently dormant through use of Domination. | ||
* | * Entering the trade screen with sentient containers by attempting to open them now respects conditions that should prevent that. | ||
* | * Butchering severed body parts that are butcherable because of the cybernetics they contain now respects the body part being marked important in the same way that it is respected for items that are butcherable for other reasons. | ||
* | * Most pathfinding is now actively unwilling to path over known yonderbrush locations, rather than merely being very reluctant. | ||
* | * Unbound keys now pass through to underlying screens when using the prerelase input manager, which means most hotkey lists and unbound key commands will work properly. | ||
* | * Fixed an issue where old keybindings would still exist even when seemingly overwritten when using the legacy input manager. | ||
* | * Fixed a bug that made crypt sitters aggressive when they should have been neutral and neutral when they should have been aggressive. | ||
* | * Fixed a typo when making small talk with a temporal fugue clone. | ||
* | * Fixed a bug that caused invisible creatures to be highlighted in red when picking a target. | ||
* | * Fixed a bug that caused a small sphere of negative weight hovering in open air to fail to fall when EMPed or otherwise disabled. | ||
* | * Fixed a bug that caused going prone to fail to charge any action cost. | ||
* The | * Fixed a bug that made creatures fail to get out of the way of oncoming krakens. | ||
* | * Fixed a bug that caused the Cudgel Proficiency skill to apply its +2 hit bonus to short blades instead of cudgels. | ||
* | * [modding] The character sheet now uses the display name of your character's genotype and subtype. | ||
* | == 203.23 == | ||
* | Released March 4, 2022. | ||
* Fixed | * Wings and functional flight equipment now provide their overland travel bonuses regardless of whether you enable flight (you are presumed to always be flying in overland travel if you are able to). | ||
* Fixed a bug that caused | * Relics with the ability to dismember now decapitate independently of the wielder's Decapitate skill, similarly to serrated weapons, with twice the chance to do so that serrated weapons have. | ||
* Fixed some | * Grenades can no longer be detonated on the world map. | ||
* Fixed a bug | * Large boulders now render above doors. | ||
* Fixed | * Fixed an issue with the gamepad ability selection not activating some abilities properly, such as sprint. | ||
* | * Fixed a snippet of dialog with Indrix that indicated the wrong direction to travel. | ||
* | * Fixed a bug that caused you to be unable to report Eskhind's death to Neelahind or Hindriarch Keh. | ||
* | * Fixed a bug that allowed you to loot multiple [redacted] if you managed to move them into the same zone. | ||
* [modding] | * Fixed a bug that caused Trailblazer and Wilderness Lore to have twice the effect on travel speed they were meant to. | ||
* [modding] The | * Fixed some cases where lots of furniture would end up stacked in a single cell. | ||
== | * Fixed a bug that would sometimes cause halls in some areas to be blocked by statues and boulders in a way that would block off access to stairs. | ||
Released | * Fixed a bug that caused the stairs to the liminal way to sometimes be encased in walls. | ||
* Fixed a bug that caused NPCs in villages to spawn in unreachable voids. | |||
* Fixed an issue that caused a variety of rare strange behavior, such as swimming through dirt paths. | |||
* Fixed an issue with double articles in the names of some historic sites generated in some terrains. | |||
* [modding] GameObject.Explode() can now take an optional argument List<GameObject> Hit that will be used as the tracking list for what objects the explosion has affected. | |||
* [modding] The 'placeobjecttest' wish is now more robust when wishing for invalid blueprints. | |||
== 203.21 == | |||
Released February 25, 2022. | |||
* We made some improvements to saved games. | |||
* | * | ||
* | * Saved games are now less likely to break from patches or mod alterations. | ||
* | * Most mods can now be disabled in the middle of a saved game. | ||
* | * | ||
* | * You can now bask in the open areas of the rust wells. | ||
* | * You no longer get a popup message when your troll foal followers die. | ||
* | * Effects that change the result of random mutation rolls, like Eaters' nectar tonics, now also change the results of consuming brain brine. | ||
* | * Pressing escape during item naming now returns you to the begining of the naming process rather than aborting it. | ||
* | * The disoriented effect now extends duration on multiple applications rather than stacking. | ||
* | * Tam is now grammatically recognized as having a proper name again. | ||
* | * Amnesia no longer triggers from new entries in your general notes or chronology. | ||
* | * Fixed a bug that caused Amnesia to trigger 100% of the time. | ||
* | * Broadcast power reception from satellites now works in open areas of the Rust Wells regardless of depth. | ||
* Fixed a bug that made broadcast power reception from satellite slower than it should have been on the world map. | |||
* | * Fixed a bug that where the extra waterskins you bought to hold excess water from a trade ended up empty. | ||
* Fixed a bug that made nectar injector relics give one mutation point instead of two. | |||
* | * Fixed a bug that incorrectly allowed magnetized shields and missile weapons to have the jacked item mod added to them. | ||
* | * Fixed a bug that caused the Yd Freehold to take several minutes to build. | ||
* Fixed a bug | * Fixed a bug that occurred when galgalim ran you down. | ||
* Fixed a bug that | * Fixed an issue that caused erratic movement and game crashes when you dominated a flocking creature such as a plastronoid or glowcrow. | ||
* | * Fixed a bug that caused healing messages in the message log to have improper coloration. | ||
* [debug] Added | * Fixed an exception when traveling to a new zone with followers in tow. | ||
* | * [debug] Added the "clearcorrupt" wish to clean up corrupted objects from loading a saved game. | ||
* | * | ||
* | * | ||
* Additionally, the following patch notes are from last week's Deep Jungle update. | |||
* | |||
* | * Items on the ground that were you marked as important now appear as points of interest whes use the 'Move to points of interest' command. | ||
* | * Reloading weapons and collecting liquids now require you to be able to move your extremities. | ||
* | * Phylacteries now require you to be able to move your extremities in order to activate them. | ||
* | * Disabled phylacteries can no longer be activated. | ||
* | * Geomagnetic discs can no longer acquire the Masterwork item mod (which had no effect on them). | ||
* | * Magazine-loaded relic missile weapons that fire extra shots now always have at least enough ammo capacity to fire a single set of shots. | ||
* | * You can no longer sell your knowledge of [redacted] to [redacted]. | ||
* | * The hotkeys for selecting signature meals at ovens are now alphabetic rather than numeric (which caused accidental selection when trying to use the number pad to navigate). | ||
* Stratum identifiers like "surface" and "surface level" no longer appear in the names of random-point and programmable recoilers. | |||
* Attempting to 'open' an animated piece of furniture that is a container now enters the trade screen. | |||
* | * Tweaked the determination of scanning type to make more things, particularly high-tech furniture, subject to techscanning or bioscanning rather than structural scanning. | ||
* | * Fixed grammar issues with various boots, gloves, and gauntlets. | ||
* Fixed a bug that caused a number of creatures, including you, to be invulnerable. | |||
* | * Fixed a bug that made geomagnetic discs fail to target phased creatures while you were phased. | ||
* | * Fixed a bug that made canvas walls at the Six Day Stilt show up as points of interest via Move to Point of Interest. | ||
* | * Fixed a bug that caused starting village tinkers and apothecaries to have [human tinker] and [human apothecary] as names. | ||
* | * Fixed a bug that caused historical sites to generate without a relic or cult leader. | ||
* | * Fixed a bug that let you sting with a dismembered stinger. | ||
* | * Fixed a bug that made animated takeable objects still takeable via tab / take all. | ||
* Fixed a bug that caused some quest items not meant to be sold, like Argyve's scratched data disk, to be sellable. | |||
* Fixed a bug that caused | * Fixed a bug that made the wait command error out if you had no activated abilities. | ||
* Fixed a bug that | * Fixed a bug that make Berate always unusable when frozen, even if you could use it telepathically. | ||
* Fixed a bug that | * Fixed some generative grammar errors in the case of verbs used with pseudo-plural (singular "they") subjects after a pronoun. | ||
* | * Fixed an appearance of second-person rather than third-person possessive pronouns in mural generation. | ||
* | * Fixed a bug that made transparent solid objects impossible to look at using the tooltip looker. | ||
* | * [modding] In a thrown weapon attack, if the Penetrations parameter is modified during the WeaponThrowHit or TakeDamage events, the modified value now appears in messaging. This is cosmetic and does not affect damage calculations. | ||
* | == February 11, 2022 == | ||
* | * 203.14 - 'beta' branch | ||
* We made a bunch of changes to starting equipment. | |||
* All castes and callings now start with at least 3-4 witchwood bark. Correspondingly, starting village apothecaries now stock only a token amount witchwood bark. | |||
* Reduced the number of starting torches to a more reasonable amount. | |||
* | * All starting food -- crusty loaf, food cube, Ekuemekiyyen greens, and salthopper chips -- can now be cooked with. Smoldered mushrooms still preserve into pickled mushrooms. | ||
* | * Made a bunch of tweaks to true kin starting gear. As a result, they now start with more tonics than they had been in the beta, but not as many as they were capable of starting with on mainline. | ||
* Scholars now have a chance to start with a couple books. | |||
* | * Pilgrims now start with at least one book and a wineskin. | ||
* | * Apostles now start with a honeyskin. | ||
* | * Consuls now start with a wineskin. | ||
* | * Watervine farmers now start with some random ingredients and a cookbook. | ||
* | * Arconauts now start with some canned Have-It-All instead of mystery meat. | ||
* | * Fuming God Child's ash-stained robes now grant +1 AV. | ||
* | * Greybeards now start with furs and a short bow. | ||
* | * Horticulturists and Priests of All Suns now start with a short bow. | ||
* | * Priests of All Moons now start with a compound bow. | ||
* | * Castes and callings that start with missile weapons now have more ammo. | ||
* | * | ||
* | * Witchwood bark now heals a slightly reduced amount. | ||
* Witchwood bark now heals over three turns in descending amounts (12-14 on turn 1, 6-7 on turn 2, 3 on turn 3). | |||
* | * Witchwood bark is now classified as a med instead of food. | ||
* | * Gave witchwood bark a new description. | ||
* | * The world now properly generates all historic sites that, according to gospels and quests, contain relics. This means that occasionally some extra historic sites are now generated. | ||
* | * Warden Une is now officially true kin and can install cybernetic implants. | ||
* | * Added iron gates. | ||
* | * Replaced some doors with gates in zone generation where appropriate. | ||
* | * Slightly reduced the chest chances in goatfolk haunts. | ||
* | * Increased the item tier of liquid-cells and nuclear cell. | ||
* Improved the quality of random cave encounters. | |||
* Improved the quality of ruin generation. | |||
* | * Tweaked some artifact and junk population tables. | ||
* | * Historic sites no longer have erroneous "unknown"s in their descriptions. | ||
* Fixed some cooking text errors while cooking in the deathlands. | |||
* | * You can now ask Pax Klanq to puff on you again if you lose your Klanq infection prior to finishing the quest to spread it. | ||
* | * Broadened the conditions for getting the Red Rock Hazing Ritual achievement. | ||
* | * Argyve no longer takes wire beyond the 200' requested for "Weirdwire Conduit... Eureka!". | ||
* | * Fixed a bug that caused the Puff Spores ability to persist permanently if the Klanq infected limb was dismembered. | ||
* | * Fixed a bug that caused the Grit Gate communications panel to disable trading permanently. | ||
* | * Fixed a bug that caused Otho not to admit you to Grit Gate if your level was too high when returning from "More Than a Willing Spirit". | ||
* | * Fixed a bug that caused Neelahind to end the conversation if, during "Kith and Kin", you accused a kendren in prosperous circumstances without having finished "Love and Fear". | ||
* | * Fixed a bug that caused the dialogue of Bey Lah's residents to not immediately update after "Kith and Kin". | ||
* | * Fixed a bug that caused the quest "Weirdwire Conduit... Eureka!" to complete at 20' of wire, rather than 200'. | ||
* | * Fixed a bug that caused Argyve not to take the wire when completing "Weirdwire Conduit... Eureka!". | ||
* | * Fixed an exception when a liquid fell through a pit. | ||
* | * Fixed a bug that prevented flying up through the rust wells if the above zones were inactive. | ||
* | * Fixed a bug that caused a FlyingWhitelistArea object to appear in the nearby objects window. | ||
* | * Fixed a bug that caused hotkeys to not work in the classic conversation UI. | ||
* | * Fixed a bug that prevented you from getting the [redacted]'s journal secret after speaking with them. | ||
* | * Fixed a bug that allowed you to swipe and lunge on the world map using a long sword. | ||
* | * Fixed a bug that caused the text for buying additional tinkering recipes in the water ritual to not update until revisited. | ||
* Fixed a bug that let you trade non-gossips secrets as gossip. | |||
* | * Fixed a bug that caused part of the upper Tomb of Eaters not to be flagged as an interior space. | ||
* | * Fixed a bug that caused the main quest to skip ahead to "The Earl of Omonporch" if Asphodel died early. | ||
* | * Fixed a bug that caused objects that were immobile for any reason to become immune to the effects of time dilation. | ||
* | * Fixed a bug that caused one of the four children of the Tomb to occasionally not spawn. | ||
* | * Fixed a bug that caused the 'A' hotkey for the old ASCII editor to crash the game if pressed on the main menu. | ||
* | * [modding] Added the IfTime , IfLedBy , and IfZoneName conversation predicates. | ||
* | == February 4, 2022 == | ||
* | * 203.12 - 'beta' branch | ||
* | * We gave Red Rock a big makeover. It's now much more cavern-like, includes unique encounters, and is home to a snapjaw settlement. | ||
* | * We added a rare chance for power grid, hydraulic, and mechanical infrastructure to appear in various sites. | ||
* | * | ||
* | * Possible sites include ruin worldmap tiles (extending 30 strata down), baroque ruin worldmap tiles (also extending 30 strata down), unnamed ruins found in the jungle or deep jungle, Bethesda Susa, and some villages. | ||
* | * Infrastructure and the equipment it powers will be found in various states of disrepair. | ||
* Infrastructure equipment may or may not have a use. | |||
* Added -- or made dynamically generatable -- some new furniture of varying technological sophistication. | |||
* Removed metal and plastic hydraulic pipes. | |||
* | |||
* If you have Tinker I, you can now deploy wire. | |||
* | |||
* 1" of wire extends across one tile. | |||
* You can deploy up to 10' at a time. | |||
* Deployed wire can be used to connect components across a working power grid. | |||
* Wire objects now merge into a single coil that weight 1lb per 25'. | |||
* | |||
* We revamped ruin generation and population in several sites. | |||
* | |||
* Sites include ruin worldmap tiles (extending 30 strata down), baroque ruin worldmap tiles (also extending 30 strata down), unnamed ruins found in the jungle of deep jungle, and some named ruins. | |||
* Revamped ruined structures tend to be a little more complex than they were previously. | |||
* Ruin creature and loot population is much improved. | |||
* Baroque ruins now use a consistent wall type across the parasang and down the ruin column. | |||
* | * | ||
* | * Made a bunch of population adjustments to the deep jungle. | ||
* Adjusted the tier of Bethesda Susa and Asphalt Mines subterranean levels. | |||
* | * Increased the chance for 50' strands of wire to appear on the surface of the rust wells. | ||
* Previously chosen conversation options are now more consistently recolored. | |||
* | * Shale that is adjacent to large pools of water now has its tile detail color altered to indicate vine growth. | ||
* Changed dreadroot's tile color. | |||
* [debug] Added a new debug option, ""Draw zone semantics", that indicates the inside/outside areas of zones using the newest ruins builder. | |||
* [modding] We revamped the conversation system to be much more dynamic and moddable. | |||
* | |||
* | |||
* | |||
* [ | |||
* | |||
* | * | ||
* | * See the wiki for full details. | ||
* | * Conversations now merge their contents together by default. | ||
* | * Conversations and elements can now inherit their properties from one or multiple elements. | ||
* | * Conversations and elements can now have custom logic defined with C# parts. | ||
* | * Custom predicates and actions like IfHaveQuest or GiveItem can be added for use in XML. | ||
* | * Elements can now be distributed to other elements. For example, a choice can be distributed to every start node within the conversation. | ||
* | * Nodes and choices can now have multiple text elements. | ||
* | * Any element can now have predicates, including individual text elements. | ||
* | * The logic for the water ritual and dialogue-heavy quests such as "Landing Pads" has moved into Conversations.xml. | ||
* | |||
* | * [modding] Added extensive semantic tagging to several objects for power grid, hydraulic, and mechanical infrastructure. | ||
* | == January 28, 2022 == | ||
* | * 203.9 - 'beta' branch | ||
* | * Added a new UI for the Continue screen and removed the stand-in overlay one. | ||
* | * Mouse input is now enabled by default. | ||
* | * On Roleplay and Wandor modes, Gyl is now a checkpoint location. | ||
* | * Creatures no longer spawn inside the [redacted] at Gyl. | ||
* | * Reduced the chance for low tier creatures to have high tier items like zetachrome. | ||
* | * Fixed a bug that caused the game to occasionally crash when you accessed a book. | ||
* | * Fixed a bug that caused some relics to generate with place names. | ||
* | * Fixed a bug that caused artifacts providing additional carry capacity to function when improperly equipped. | ||
* | * Fixed a bug that caused the hooks from Hooks for Feet to be placed in your inventory when buying new mutations. | ||
* Fixed a bug that caused popups about extradimensional psychic hunters to continue appearing after you left [redacted]. | |||
* | == January 21, 2022 == | ||
* | * 203.7 - 'beta' branch | ||
* | * Added a new music track to deep caves. | ||
* | * Sleeping waydroids in the Grit Gate enclave are now friendly to Barathrumites. | ||
* | * Added two new shields: crysteel aegis and flawless crysteel aegis. | ||
* Added a new force attack binding to the prerelease input manager which will force attack in the currently selected direction. (defaults to alt+L1) | |||
* Widened the range of possibilities for relic missile weapons. | |||
* Tweaked the details and added several new descriptions for relic base items. | |||
* Relic curios that summon friendly creatures now typically summon higher-level creatures. | |||
* Relic tonics now provide two attribute/mutation points instead of one (or boost an attribute by two instead of one). | |||
* Added new descriptions for the following items: nanoweave vest and rainboweave cloak. | |||
* Added signs for gutsmongers' shops. | |||
* | * Added new tiles for the following objects: canned Have-It-All, canned mystery meat, bandage, desalination pellet, knollworm skull, blood-stained neck ring, miner's helmet, fire ant gaster, steel buckler, steel shield, carbide shield, bronze ingot, qudzu stem, rubber tree seed, fullerite aegis, hunk of cheese, Yd Freehold workshop sign, jeweler sign, some books, tokens, timecube, relic curios, gentling cone, eyeless crab legs, crimson hood, mirrorshades, telemetric visor, chrome mantle, mercurial cloak, rainboweave cloak, worn burnoose, Praetorian's cloak, leather scraps, panther's cloak, furs, point-defense lasor, precinct navigator, wrist calc, force bracelet, structural scanning bracelet, life loop, snakeskin armlet, chain gauntlets, elastyne gloves, plasifer gloves, carbide boots, fullerite boots, anti-gravity boots, bounding boots, brinestalk gate, small sphere of negative weight, data disk, waterskin, camel bladder, robot limbs, organic limbs, trash, security cards, spiral borer, Klanq infection, ganglionic teleprojector, forge, anvil, fused security door, geomagnetic disc, luminous mote, quantum mote, palladium electrodeposits, crumpled piece of paper, torn sheet of graph paper, Templar phylactery, chrome platform, pocketed vest, plasifer chem vest, puma chitin vest, fullerite flake armor, rubber suit, flexivest, nanoweave vest, all grenades, and all energy cells. | ||
* | * Changed the ASCII and tile colors of various objects. | ||
* | * We did some more population refactoring. You may see some more changes in creature and equipment distributions. | ||
* | * Rocks falling from the ceiling now respect phase. | ||
* | * Fixed a bug that caused svardym storms to roll over to protected zones like the Yd Freehold if the storm started outside of it. | ||
* | * Fixed a bug that caused lithofexes to refract their own lithifying gaze if equipped with refractive gear. | ||
* | * Fixed a bug that caused high explosives (including sowers seeds) to ocassionally explode forever. | ||
* Fixed some cooking effects not serializing properly (this will unfortunately break some small % of saved games) | |||
* | * MORE ABOUT THIS GAME | ||
* | == January 14, 2022 == | ||
* Added descriptions for the following | * 203.6 - 'beta' branch | ||
* Added a new music track to [redacted]. | |||
* You now fall in love with statues and figurines depicting creatures you would normally fall in love with. | |||
* Renamed "desert rifle"" to "Isaachar rifle"". | |||
* Renamed "borderlands revolver" to "chrome revolver". | |||
* | * Added new descriptions for the following guns and ammo: Issachar rifle, carbine, sniper rifle, musket, chain laser, linear cannon, freeze ray, blood-gradient hand vacuum, chaingun, chrome revolver, semi-automatic pistol, chain pistol, pump shotgun, combat shotgun, lead slug, electrobow, grenade launcher, missile launcher, HE missile, phase cannon, nullray pistol, short bow, compound bow, and flamethrower. | ||
* | * Adjusted the tiers of some missile weapons. | ||
* | * Fixed a typo in Goek's dialog. | ||
* | * The life drain effect of bloody soup sludges no longer triggers on all weapon hits, instead restricted to a hit from their bloody pseudopod. | ||
* Fixed a bug that caused the "Hole Like a Head" achievement to not unlock if you had multiple heads. | |||
* | * Fixed a bug that caused the game to freeze if you were dominating an object requiring fungal vision as the shimmering effect expired. | ||
* | * Fixed a bug that caused the shimmering screen effect from consuming Eater's flesh to persist when dominating another creature. | ||
* | == January 7, 2022 == | ||
* | * 203.4 - 'beta' branch | ||
* | * Added new items: ogre fur hat, ogre fur gloves, and ogre fur cloak. | ||
* | * You can now butcher ape fur hats and ape fur gloves from albino ape corpses. The descriptions of these items were changed to make this more sensible. | ||
* Relic melee weapons are now sometimes two-handed. | |||
* | * Historic sites are now built from a more sensible set of wall types, which includes gilded marble from the appropriate sultanate period. | ||
* | * Removed short swords from the game because their stats were extraneous and identical to daggers. If they do come back, they'll likely be revamped. | ||
* Added new descriptions for low and mid tier daggers, cudgels, axes, and swords. | |||
* Cloneling clones now count toward the achievements "Me, Myself, and I" and "Clonal Colony". | |||
* | * Fixed a bug that caused the achievement for traveling to the Six Day Stilt not to unlock if you had accepted the quest O Glorious Shekhinah! | ||
* | * Fixed a bug that caused the razed goatfolk village to fail to build. | ||
* Fixed a bug that caused read books to count multiple times for achievements. | |||
* [debug] Added an option to disable achievement progress (Debug > disable achievements). | |||
* | == 202.102 == | ||
* | Released December 17, 2021. | ||
* | * Equipment with power switches, such as ontological anchors, night-vision goggles, and ninefold boots, now grasts you an activated ability for toggling their power. | ||
* | * Creatures that are immune to being damaged are now also immune to being dismembered. | ||
* | * Jewelers and gemcutters now have guards. | ||
* | * Corrected resonance grenade damage to non-structural objects in the grenade description. | ||
* | * Frog cherubim now correctly belong to the frogs faction. | ||
* | * Regeneration tanks now tolerate impure convalessence mixtures as long as they contain at leats 100 drams and the mixture is at least two-thirds convalessence. Regen tanks in existing saved games won't be affected, though. | ||
* | * Regen tanks now properly regenerate tongues even when they're the only body part you lost. | ||
* Creatures no longer attempt to use Disintegration against enemies they are out of phase with. | |||
* | * Gave the [redacted] sapient plant properties. | ||
* You can no longer [redacted] before starting the Tomb of the Eaters quest. | |||
* Fixed | * Added the arcology names back to the true kin caste selection screen. | ||
* Fixed a bug that | * Cooking effects that identify all artifacts on the local map now identify implanted cybernetics. | ||
* Fixed | * Fixed a bug that caused variables to occasionally display in the names of village factions. | ||
* Fixed a bug that | * Fixed a bug that caused hologram bracelets to have infinite range. | ||
* Fixed an issue | * Fixed an issue that occasionally caused invalid text to be generated after leaving a zone with an object you were lovesick for. | ||
* | * Fixed a bug with temporal fugue clones and other temporary objects that prevented zones from unloading, degrading performance. | ||
* Fixed a | * Fixed an issue that occasionally caused out-of-date copies of your body or your followers to return from [redacted]. | ||
* | * Made the text color consistent across hyperbiotic object names. | ||
* Fixed a wrong identation in Corpus Choliys. | |||
* | * Fixed a bug that made sower's seeds considered inorganic and eligible for donation at the sacred well. | ||
* | * Fixed the pluralization of 'moments in time chosen arbitrarily'. | ||
* | * Fixed a pluralization issue in dynamic quest text. | ||
* | * Fixed a rare bug that caused saves to fail to load. | ||
* | * Fixed a bug that caused your [redacted] to fail to generate properly. | ||
* | * [modding] Made the 'sheeter' wish more robust. | ||
* | * MORE ABOUT THIS GAME | ||
* | == 202.101 == | ||
* | Released December 10, 2021. | ||
* | * Robots and mutated plants can now be stunned. | ||
* | * Baetyl, hermit, and mysterious stranger cherubim now belong to the correct factions. | ||
* | * Pax Klanq is now immune to fungal infections. | ||
* | * Dynamic quests no longer use player map notes as landmarks. | ||
* | * White esh now honk instead of caaw. | ||
* | * Meyehind and Liihart now rejoin the hindren faction if Eskhind becomes Hindriarch. | ||
* | * Wardens Esthers, Lulihart, and Tszappur now more consistently get along. | ||
* | * Argyve no longer offers to sell his scratched data disk, and Q Girl no longer offers to sell her data disk with encoded instructions. | ||
* | * Made some tweaks to low-tier melee relic base types. | ||
* | * Fixed pluralization of 'boot' in sultan histories. | ||
* | * Fixed a bug that caused excessive CPU use in cybernetics terminals. | ||
* | * Fixed a bug that caused rhinoxen to get a number of free melee attacks on their targets when charging. | ||
* | * Fixed a bug where if a rhinox's charge killed a creature, a copy of that creature's corpse was spawned in each tile of the charge path. | ||
* | * Fixed a bug that caused extremely odd names to get generated for sultan cults and sultan relics. | ||
* | * Fixed a bug that occasionally caused ovens to do nothing. | ||
* | * Fixed several rare exceptions in the display of cooking recipies. | ||
* Fixed a typo in arc winder's description. | |||
* | == 202.100 == | ||
* | Released December 3, 2021. | ||
* Regen tanks no longer generate with drained capacitors. | |||
* | * Mechanical cherubim no longer spawn as psychic thralls. | ||
* | * Drinking algae or algal water now dehydrates you. | ||
* Fixed | * Kraken hired as guards no longer swallow things whole on the job. This change applies broadly to a whole range of disruptive creature behaviors. | ||
* | * Grit Gate doors that somehow failed to unlock when they should have now unlock at the beginning of A Call To Arms. | ||
* The wielder of [redacted] now wields it more reliably. | |||
* | * Statues now render on top of doors. | ||
* Fixed a bug that caused | * Fixed a bug that caused you to never stop being inspired to cook after cooking in the inspired state. | ||
* Fixed a bug that caused the | * Fixed a bug that caused equipment-granting physical mutations to consume energy when you ranked them up. | ||
* Fixed a bug that caused | * Fixed a bug that caused stack overflow crashes in situations where several force fields interact. | ||
* Fixed a bug that caused a rare crash when looking at a psionic item. | |||
* Fixed a bug that caused the | * Fixed some late game performance issues. | ||
* Fixed a bug that caused the | * Fixed some inconsistent spellings of Kasaphescence. | ||
* Fixed a typo in unfinished sculpture. | |||
* Fixed | * [modding] Item mods added to Mods.xml now merge by part name. | ||
* Fixed | == 202.98 == | ||
* | Released November 28, 2021. | ||
* Added hotkeys to the campfire menu. | |||
* Neutronic sludges no longer spit neutronic liquid mixtures. Their melee attacks still cause neutronic explosions, though. | |||
* | * Fixed a bug that caused loading default keybindings to fail to properly reset most keybindings. | ||
* Fixed a bug that caused the regen tanks in the Yd Freehold to be treated as a separate type of device from other regen tanks. | |||
* | * Fixed a bug that caused flaming NPCs to attempt to douse themselves using lava. | ||
* Fixed a bug that caused AoE effects such as explosions to persist through a precognitive vision. | |||
* | * Fixed a bug that caused quest objectives involving the placiment of an item inside a container to not complete if the container was not originally empty. | ||
* | * Fixed a bug that caused greater voiders to place you inside the northwestern-most wall if there was no space for their lair. | ||
* | * Fixed a bug that caused page down to close the tinkering menu if less than a page of blueprints were available. | ||
* Fixed a bug that | * Fixed Thah being referred to with a definite article. | ||
* Fixed an invalid "Enigna Cap" blueprint reference. | |||
* [modding] The campfire now emits a GetCookingActionsEvent on itself and the player to collect options for the cooking menu. | |||
== 202.97 == | |||
Released November 19, 2021. | |||
* Made some tweaks to the price of identifying artifacts, particularly around the exponential explosion at the high end. | |||
* The Tinker I Recharge ability now allows you to choose how many bits to use. | |||
* Creatures are now more aggressive about fleeing from approaching krakens. | |||
* Automove is now better at avoiding krakens. | |||
* Temporal fugue clones and clones of psychic assassins no longer have absorbable psyches. | |||
* Items duplicated with metamorphic polygel now inherit the temporariness, existence support, and phase characteristics of the polygel. | |||
* Looking at extradimensional items now only reveals the secret of their home dimension if you've identified the item. | |||
* Fixed a bug that prevented ubernostrum from regenerating limbs and disabled the keybind to regenerate limbs. | |||
* Minorly improved turn performance. | |||
* Fixed a bug that caused NPCs to always reload with the first energy cell in their inventory, regardless of current charge. | |||
* Fixed a bug that caused NPCs to remove charged energy cells from their equipment. | |||
* Fixed a bug that caused companions to continuously unload and reload energy cells if they had spares in their inventory after trading. | |||
* Fixed various grammar issues in some messages, particularly when dismembering your own limbs. | |||
== 202.95 == | |||
Released November 12, 2021. | |||
* Fonts are now much crisper on the main gameplay screen. | |||
* Hyperbiotic beds no longer regenerate limbs. | |||
* Regeneration tanks now rejuvenate health and regenerate limbs. | |||
* | * | ||
* | * The tank must be filled with at least 100 drams of pure convalessence or homogenized convalessence to heal hitpoints. | ||
* Additionally, the tank must be filled with at least 1 dram of cloning draught to regenerate limbs. If it is, all lost limbs are regenerated, and 1 dram of cloning draught is consumed. Excess cloning draught is not consumed. | |||
* Added useful information about these rejuvenation/regeneration mechanics to regeneration tank's description, including a live operational status based on its liquid contents. | |||
* | * Reduced the chance of hurting yourself while getting into or out of a regeneration tank. | ||
* Added an option to flush a regen tank's liquid contents down a drain. | |||
* Adjusted the starting liquid contents of regen tanks to occasionally include homogenized convalessence. More adjustments are likely to come. | |||
* The regen tank in the Yd Freehold now starts with a homogenized convalessence mixture that includes two drams worth of cloning draught. | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | * | ||
* | * Considerably reduced plasma jelly's plasma damage. | ||
* Added | * Fixed a bug that allowed you to select the starting location for daily runs. | ||
* | * Fixed a bug that prevented daily run scores from being recorded. | ||
* | * Fixed a bug that caused Ironshank to become incurable upon reaching the maximum penalty. | ||
* | * Fixed a bug that caused the northwestern-most cell of the Palladium Reef to generate without contents. | ||
* | == 202.94 == | ||
* | Released November 5, 2021. | ||
* | * Disassembling a single item now has no action cost and no longer drops you out of the inventory. We may change this behavior again once we do more refinement to inventory action cost. | ||
* | * Added worldmap descriptions for Lake Hinnom, the Palladium Reef, and the Yd Freehold. | ||
* Fixed a bug | * Added a description for gutsmonger. | ||
* Fixed a bug that caused | * The villagers of Ezra is now considered an old faction. | ||
* Fixed a bug that caused | * Yondercane is no longer considered meat. | ||
* Fixed a bug that | * Mechanical cherubim heads now disassemble to a 7-bit. | ||
* Fixed a bug that caused | * Villagers in village outskirts now act more like villagers in the village proper. | ||
* Fixed | * Blank sultan murals no longer show up in villages. | ||
* [* | * You can no longer build Six Day Stilt recoilers. | ||
== | * Small boulders now weigh less than medium boulders. | ||
Released October | * Fullerite melee weapons are now considered metal due to their steel shafts. | ||
* Added | * Removed unused flail and chain blueprints. | ||
* Added | * Clarified in the message for polyp plucking that you aren't collecting the polyp. | ||
* You can no longer duplicate the n-pointed asterisk. | |||
* Fixed a bug that prevented you from | * Mechanical creatures whose descriptions are written in verse now have the description of their persistent hum better integrated. | ||
* | * Removed an extraneous secret for the Mark of Death. | ||
* | * Wandering creatures that tend to path around deep pools and other obstacles are now less likely to choose those obstacles as destinations. | ||
* | * Legendary jilted lovers now get the correct colorization. | ||
* | * Severed giant amoeba limbs now get the correct colorization. | ||
* Changed the option for pushing right on the inventory screen to equip to also apply to pushing left on the equipment screen to unequip. | |||
* Added | * Fixed a rare bug that caused roleplay and wander mode games to be deleted when quitting to the main menu after a death. | ||
* | * Fixed a bug that caused items to vanish during trade or container use. | ||
* | * Fixed a bug that caused subterranean deathlands zones not to have names. | ||
* | * Fixed a bug that caused sultan cult leaders in historic sites not to be identified as leaders in their titles. | ||
* Fixed pentaceps pluralization. | |||
* Fixed a bug that caused | * Fixed a typo in the ornate chair description. | ||
* Fixed a bug that caused canyons, rivers, and roads to sometimes end abruptly between zones. | |||
* Fixed a bug that caused canyons, rivers, roads, and stairs to not build if you had visited the zone or or a connecting zone and then loaded an earlier save. | |||
* Fixed a bug that caused you to occasionally be placed inside walls when you became lost. | |||
* Fixed rare grammar issues around the possessive case. | |||
== | * [modding] Line numbers are now included in runtime error messages for mods if the "Write compiled mod assemblies to disk" option is enabled. | ||
* [modding] Like Subtypes, Genotypes can now define individual <extrainfo> elements instead of <chargeninfo>. | |||
* [modding] Fixed invalid manifest IDs breaking certain mods. | |||
== 202.93 == | |||
Released October 29, 2021. | |||
* Added a third completely transparent opacity setting to the minimap, nearby objects and message log opacity toggles. | |||
* Added a window position lock toggle which removes the position and size borders of the message log, minimap and nearby objects windows. | |||
* Fixed a bug that prevented you from toggling certain toggleable abilities off before their cooldowns expired (including gas generation, Phasing, and Force Bubble). | |||
* Fixed a bug that caused ironshank to stop progressing if you reached over 200 move speed. | |||
* Fixed [redacted] ignoring the combat animations option. | |||
* Fixed a bug causing minimap and message log size persistance to not work correctly when the UI was not at 1.0x scale | |||
* Overloaded arc winder no longer appears as a blueprint on data disks. | |||
* [modding] Added preprocessing symbols for compiled mods to define optional behavior if another mod was loaded. | |||
* For example, #if MOD_BLUE_CTESIPHUS will only compile what's within if the Blue Ctesiphus mod was loaded earlier. | |||
* [modding] Added [HasOptionFlagUpdate] and [OptionFlagUpdate] attributes that are invoked whenever an option is updated. | |||
* [modding] Added an option to write compiled mod assemblies to disk. | |||
* [modding] Fixed a bug that caused character creation to freeze if you did not define a detail color for a genotype. | |||
== October 22, 2021 == | |||
* This is a release candidate for Monday's launch. | |||
* | * | ||
* 202.89 - 'beta' branch | |||
* Added a new book: In Maqqom Yd. | |||
* Added new descriptions for the following creatures: Mak, Goek, and Bep. | |||
* Added new descriptions for the following objects: display breadboard, sewming machine, kiln, rock tumbler, lathe, glass printer, glass furnace, mannequin, light sculpture, brain sculpture, unfinished sculpture, painted column, painting, mushroom case, harp, rectangular bells, and hammered dulcimer. | |||
* Added a new sound effect for the start of a svardym eggsac storm. | |||
* Added a new sound effect and visual effect for someone nearby plucks a coral polyp. | |||
* Refined most of the new content's ASCII. | |||
* Made some changes to the ASCII worldmap. | |||
* Added authentic stats for all the new furniture. | |||
* New furniture now appears in dynamic villages. | |||
* Made tier 6 bits a little more common. | |||
* The prerelease input manager now lets you rebind the cancel action. | |||
* Additional jumps triggered via cooking effects are now messaged better. | |||
* Pathfinding now avoids hostile junk dollars. | |||
* Goek now teaches Tongue and Cheek via the water ritual. | |||
* Bep now identifies artifacts. | |||
* Rummaging creatures, such as arconouts and svardym scrounges, no longer rummage as villagers. | |||
* Slynth wanderers are now a bit more common. | |||
* Slynth settling in the mopango hideout now cluster in a safer location. | |||
* Slynth settlers are now docile, like other villagers. | |||
* Legendary soup sludges are now be more easily distinguishable from normal ones. | |||
* Removed some extraneous and fragile piping infrastructure from the Yd Freehold. | |||
* Getting from the current cell now prioritizes takeable items over liquids. | |||
* Missle weapon targeting now has a bindable context menu. | |||
* Fixed a bug that caused a checkpoint to be created after the game had stopped and then overwrite your primary save. | |||
* Fixed a bug that caused Mental Mirror to be very unlikely to reflect mental attacks. | |||
* Fixed a bug that caused bonded companion cherubim and soup sludges to spawn without their party leaders or factions set. | |||
* Fixed a bug that caused soup sludges to only render their first four liquid colors. | |||
* Fixed a bug that caused errors when soup sludges spit algae or sunslag. | |||
* Fixed a bug that caused Thah to choose a faction that no longer loved you when resolving the Landing Pads quest. | |||
* Fixed a bug that caused Joppa's opening story popup to give incorrect info. | |||
* Fixed a bug that confused Joppa and the ruins of Joppa in certain contexts. | |||
* Fixed a tile color bug with semi-automatic pistol. | |||
* [modding] AllowedMutationCategories defined in Genotypes.xml now supports a comma separated list of included/excluded categories. E.g., "Physical,Morphotypes" = only physical and morphotypes; "*,-Mental" = everything but mental. | |||
* [modding] Added a context menu to objects in the map editor for adding a part without the need of a new blueprint. | |||
* [modding] Fixed a boot crash when defining duplicate conversation nodes. | |||
== October 16, 201 == | |||
* 202.88 - 'beta' branch | |||
* Added new descriptions for the following objects: starmchair, sofa, multicabinet, chalkboard, marble steps, glass hydraulic pipes in the Yd Freehold, and fulcrete with square wave. | |||
* Thermo casks are now considered artifacts. | |||
* Night-sight interpolators now have a trade value. | |||
* Svardym storms now last longer and eggs drop a bit less frequently. | |||
* Lithofex gaze is now more visible in the reef. | |||
* Crab cherubim and mechanical crab cherubim now have claws. | |||
* Clarified that precision nanon fingers' 3X boost to crit chance applies only to base crit chance. | |||
* Clarified that the fitted with filters mod only protects against harmful gases if you're breathing them. | |||
* Creatures now render over clams. | |||
* Clarified in the description of giant hands that it applies to all weapon types. | |||
* Clarified in the description of Akimbo that it applies to all missile weapon types. | |||
* The glass pipes in the Yd Freehold are now lacquered. | |||
* Greatly improved performance when a large party of creatures is on screen. | |||
* Swapped the tiles for Teleportation and Teleport Other. | |||
* Minorly improved input performance. | |||
* Minorly improved erformance when transitioning to or traveling on the world map. | |||
* Fixed a bug in the alt overlay that revealed the tile of unidentified artifacts and disguised creatures. | |||
* Fixed a bug in the alt overlay with the Yd Freehold's appearance. | |||
* Fixed an bug that caused crashes during zone builds. | |||
* Fixed a bug that caused empty "pool" objects to appear in zones. | |||
* Fixed a bug that caused you to be unable to speak with Otho if he was selected for the resolution of the Landing Pads quest. | |||
* Fixed several issues with variant selection on the Choose Mutations screen. | |||
* Fixed a text error in slynth settler's dialogue. | |||
* Fixed a typo in Mental Mirror's description. | |||
* Fixed a typo in trining lamprey's description. | |||
* Fixed a rare crash when transitioning to [redacted]. | |||
== October 9, 2021 == | |||
* 202.85 - 'beta' branch | |||
* The new quest Landing Pads is now fully implemented start to finish. | |||
* Added a new music track for Rainbow Wood, Lake Hinnom, and Palladium Reef. | |||
* Fixed a major OSX hang on startup. | |||
* Character generation screens now have hotkeys. | |||
* Added arsplice hyphae to the subterranean reef. | |||
* Added a new description, name color, and eat message for arsplice seed. | |||
* Reduced the damage on-high voltage arc winder and the overloaded variants of both arc winder and high-voltage arc winder. | |||
* Added new dialogue for gutsmongers. | |||
* Added a new description for star orchid marble. | |||
* Electrobow has a tile again. | |||
* The Esper morphotype now has the right icon in the character creation UI. | |||
* Turrets mounting blood-gradient hand vacuums are now called blood-gradient vacuum turrets. | |||
* Baetyls no longer request nanon-modded items. | |||
== October 1, 2021 == | |||
* 203.83 - 'beta' branch | |||
* Added all new tiles for most missile weapons. | |||
* Added new items: kaleidocera cape, kaleidocera muffs, kaleidocera krakows, enigma cone, and enigma cap. | |||
* Added a new book: The Murmurs' Prayer. | |||
* Added new descriptions for the following items: night-sight interpolaters, tri-hologram bracelet, slip ring, precision nanon fingers, step sowers, 3D cobblers, gas tumbler, chiral rings, eigenrifle, eigenpistol, light rail, hand rail, spaser rifle, spaser pistol, space inverter, arc winder, high-voltage arc winder, psychal fleshgun, di-thermo beam, and sharpened polyp. | |||
* Added new descriptions for the following creatures: slynth residents and wanderers, all the wild svardym, Geeub, Krka, Tillifergaewicz, Rokhas, and Warden Une. | |||
* Added new descriptions for the following terrain objects: coral polyp, palladium strut, coral and palladium strut, swollen bulb, and coral pit. | |||
* Build Library is now functional. | |||
* You now autosave when you reach a checkpoint in Roleplay and Wander modes. | |||
* Gorged growths who are members of settlements no longer crumble apart. | |||
* Farmed bop sponges are no longer always ripe. | |||
* Generated villages now have accurate descriptions on the world map. | |||
* Night-sight interpolators now work like other kinds of night vision for the purpose of perceiving [redacted]. | |||
* Using the sit interaction on a chair that's in your inventory now places the chair on the ground and sits on it, rather than silently failing. | |||
* Recycling suits can no longer (uselessly) get the recycling mod. | |||
* Added a popup confirmation for targeting yourself with a geomagnetic disc. | |||
* Fixed a bug that caused Regeneration to regrow your tongue while you were still affected by glotrot. | |||
* Fixed a bug that caused ubernostrum tonics to remove glotrot without the cure. | |||
* Fixed a bug that caused Light Manipulation's lase ability to fail when targeting a creature with mental mirror. | |||
* Fixed a perfomance issue caused aquatic or wall-walking creatures in your party trying to pathfind to you. | |||
* Fixed a grammar error in some messages when companions were swallowed whole. | |||
* Fixed conversation choices getting resorting when you revisited a node. | |||
* Fixed a bug that caused Golgotha and Bethesda Susa to not build properly. | |||
* [pets] Fixed a bug that caused You, but Mechanical not to inherit your anatomy. | |||
== September 24, 2021 == | |||
* 202.82 - 'beta' branch | |||
* Flawless crysteel gear is now a bit rarer. | |||
* Zetachrome gear is now much rarer. | |||
* Added new creature descriptions: giant clam, ixlthyxl, tongue tyrant, star kraken, and galgal. | |||
* Added new item descriptions: thermo cask, high-energy thermo cask, and psychic meridian. | |||
* Gorged growths now dehydrate and crumble apart after a while. | |||
* Updated Burgeoning plant-summoning tables to be better distributed and include more plants, particularly late-game plants. | |||
* Added some polish to the Hydropon. | |||
* Warden Une now has appropriate equipment. | |||
* Palladium struts are no longer takeable. | |||
* Made several enhancements to [redacted]. | |||
* Irritable Genome's message now includes the mutation that was affected. | |||
* Eater's flesh and luminous hoarshroom now counts as mushrooms for the purposes of triggering cooking effects. | |||
* Fixed a bug that caused pits and chasms to drop you into solid walls. | |||
* Fixed a bug that caused objects to be placed on top of pits, leading to excessive build times as multiple zones were built. | |||
* Fixed a bug that caused zone transitions to happen rapidly every time an object was swallowed by a vortex. | |||
* Fixed a bug that caused gas generation to continue after transitioning to the world map. | |||
* Fixed a bug that caused visual effects like torches to sometimes persist after teleporting to another zone. | |||
* Fixed a bug that caused geomagnetic disc to sometimes bounce to neutral and friendly creatures. | |||
* Fixed a bug that caused villages or village outskirts to build over Pax Klanq's hut. | |||
* Fixed a bug that caused villages to use the wrong liquid type when building pools and rivers | |||
* Fixed a bug that caused the "Seek the Heart of the Rainbow" quest step not to complete upon reaching the correct zone. | |||
* Fixed a bug that caused the minimap to share the message logs opacity setting | |||
* Fixed a bug that caused subtype tile detail colors to not be properly set | |||
* Fixed the pluralization of pneumatic pistons, anchor spikes, palladium electrodeposits, and tibular hydrojets. | |||
== 202.80 == | |||
Released September 17, 2021. | |||
* Added a new kind of fauna: bop sponge. | |||
* Added new butcherable and harvestable consumables: bop cheek and tongue twist. | |||
* Added three new cooking effect domains: rubber-based, powerful rubber-based, and tongue-based. | |||
* Added three new ingredients: congealed rubbergum, sliced bop cheek, and fermented tongue. | |||
* The Yd Freehold now has a signature dish: Tongue and Cheek. | |||
* Svardym no longer rain down on the Yd Freehold. | |||
* Added a prerelease input manager binding for "move to point of interest". | |||
* Added new descriptions for the following creatures: twinning lamprey, trining lamprey, reef hermit, junk dollar, enigma snail, and plasma jelly. | |||
* Having the equipment rack cybernetic implant no longer prevents you from receiving a certain achievement. | |||
* You no longer receive a certain achievement earlier than is appropriate just by being repeatedly dismembered. | |||
* Billowing conch of the Aji can no longer produce plasma. | |||
* You can no longer use the following items and abilities on the worldmap: hologram bracelet, Force Wall, Light Manipulation, Time Dilation, gas generation, and Spinnerets. | |||
* Generated villages now interact more robustly with their surrounding terrain. | |||
* The trip back from [redacted] now works more consistently. | |||
* Fixed an error when a creature with no back grew wings. | |||
* Fixed the worldmap tip displaying too soon (during world generation). | |||
* Fixed incorrect pronouns in the description of sultan crocs. | |||
* Fixed a zonegen error in the Yd Freehold. | |||
* Fixed a rare exception that prevented the ability manager from opening. | |||
* Fixed an issue causing "BoxColliders does not support negative scale or size." spam in the message log. | |||
* Fixed an issue that would prevent [redacted] from carving murals if interruped by a serialization cycle. | |||
* [modding] Fixed populations being replaced instead of merged. | |||
== 2.0.202.79 == | |||
Released September 10, 2021. | |||
* Added a new wayfaring skill, Wilderness Lore: Rivers and Lakes. | |||
* Renamed Wilderness Lore: Mountains to Wilderness Lore: Hills and Mountains. | |||
* Made moving across rivers, lakes, and the Rainbow Wood a little slower. | |||
* The Rainbow Wood and Palladium Reef are no longer considered jungles for the purposes of wilderness lore. | |||
* Various becoming nooks across Qud now have implants in their cybernetics racks again. | |||
* Gravity grenades now down flyers in their area of effect. | |||
* Creatures beguiled via the cooking effect triggered action now lose interest in their beguilers after the metabolizing effect expires. | |||
* Algal water pools in Lake Hinnom and the Palladium Reef are now deeper and squarely past the swim threshold. | |||
* Serrated and nanon weapons now have a very small chance to decapitate independent of whether you have the Decapitate skill power. Having Decapitate does not augment this chance. | |||
* Nanon now requires Tinker III. | |||
* Moved the river referenced in Raising Indrix to south of the Kyakukya instead of north. Also fixed a bug with its starting location. | |||
* Added descriptions for all new cybernetic implants. | |||
* Changed the name of some high-tier implants. | |||
* Added descriptions for prism perch, white esh, quatravolt glider, and sultan croc. | |||
* Updated what secrets svardym and the denizens of the Yd Freehold are interested in. | |||
* The Hydropon is no longer subject to svardym storms. | |||
* Urns in the Yd Freehold now have appropriate names. | |||
* Changed the names and added descriptions for finger coral and tunnel sponge. | |||
* Increased the number of times you can drink [redacted] for a positive effect. | |||
* Meditation no longer occasionally cures gamma moth mutation. | |||
* Damage reflected by equipment is now attributed to the equipment's wearer. | |||
* Fixed a bug that caused new characters to be created without the proper faction reputations for their genotype and subtype. | |||
* Fixed a bug that caused natural claw weapons from Skulk Tonic to remain after the effect expired. | |||
* Fixed a bug that caused you to start with the skill that your random starting village teaches via the water ritual. | |||
* Fixed a reputation bug that caused several hostility issues with creatures' attitudes toward you. | |||
* Fixed a bug that caused map notes to not load until you opened your journal. | |||
* Fixed a bug that caused recipes intended to give corrosive gas generation to have no effect. | |||
* Fixed a bug that made it impossible to complete an important Tomb of the Eaters quest step. | |||
* Fixed a bug that prevented relics that bestow extra carry capacity from working. | |||
* Fixed a bug that caused kills via your spaser-generated plasma to not be attributed to you. | |||
* Fixed a bug that caused robots to be unaffected by ganglionic teleproject and Rebuke Robot. | |||
* Fixed a bug that made it possible to fly underground with a certain flight-granting cybernetic boosts. | |||
* Fixed a bug that caused you to be referred to in the third person wehn dealing damage with Sunder Mind. | |||
* Fixed a bug that caused up-stairs to generate on the surface level of the Palladium Reef. | |||
* Fixed a bug that cauased identified artifacts to keep their unidentified color. | |||
* Fixed a bug that caused [redacted] to fail to render correctcly if entered with penetrating radar enabled. | |||
* Fixed a bug that caused an exception when a [redacted] is targeting during a serialization cycle | |||
* More [redacted]. | |||
* [modding] Fixed the player's body object not being sourced from Genotype/Subtype. | |||
* Additionally, here are the notes for some additional changes that were included in the last few alpha and beta patches. | |||
* Our official, community-mananged wiki has a new home: https://wiki.cavesofqud.com. We updated the link in the Modding Utilities. | |||
* You can now jump through squares that contain creatures who are out of phase or flight with you. | |||
* You can no longer manipulate the results of cooking with nectar by using Precognition. | |||
* The carrying capacity bonus from Multiple Legs now reflects its description. | |||
* You can no longer talk to your original body while dominating another creature. (This led to bad things.) | |||
* Ctrl+Space once again looks at items on the equipment screen. | |||
* Most things that interrupt autoact now provide a visual indicator of what caused the interruption, if it's something external. | |||
* Psionic weapons no longer affect inanimate objects. | |||
* Night-vision goggles are now overloadable. | |||
* Creatures are now a little better at escaping environmental damage. | |||
* Creatures no longer use Force Bubble if an ally is adjacent. This prevents rare Force Bubble + Temporal Fugue crashes. | |||
* Nulling weapons now apply astral burdening for a short time after they hit, rather than only instantaneously as they hit. | |||
* Looking at objects in force fields and stasis fields now gives info on the object instead of the field. | |||
* Rephrased messages about additional body parts needed to equip items in more abstract, inclusive terms. | |||
* Slightly decreased the traversal speed of most projectiles. | |||
* A visible rhinox getting ready to charge now interrupts autoact. | |||
* Temporal fugue clones are now placed a little more intelligently with respect to natural movement modes (e.g., aquatic creature clones will prefer spawning in swim-depth water). | |||
* Fixed a bug that caused autoexplore to dig around boulders and rubble instead of through them. | |||
* Fixed a bug that caused Temporal Fugue clones to always spawn northwest of you. | |||
* Fixed a bug that caused jewelers to occasionally have double-jewel-encrusted items. | |||
* Fixed a bug that caused you to occasionally get stuck inside walls when using Space-Time Vortex. | |||
* Fixed a bug that caused creatures to sometimes generate inside walls. | |||
* Fixed a rare crash in Grit Gate. | |||
* The "you" pronoun is no longer incorrectly used when creatures collect liquids. | |||
* [modding] Added some new predicates to conversations: IfTrueKin, IfNotTrueKin, IfGenotype, IfNotGenotype, IfSubtype, and IfNotSubtype. | |||
* [modding] Unity impostors now support X and Y offsets. | |||
== July 24, 2021 == | |||
* 201.114/202.74 | |||
* If you already have Burrowing Claws, taking a skulk tonic now boosts its level. | |||
* Creatures who feel victimized by inanimate objects no longer become retributively angry, usually. | |||
* In order to bask, photosynthetic skin mutants must now be able to move their extremities and not be in combat. | |||
* Items marked as important no longer show up in the picker for donating at the Sacred Well. | |||
* Books marked as important now ask for confirmation before you donate them to Sheba Hagadias. | |||
* Roads that pass through Bey Lah and its outskirts now connect properly. | |||
* Data disks now display the shortened names of the items they build. | |||
* Fixed a bug that caused diagonal autowalk to allow zone transitions. | |||
* Fixed some inconsistency in the appearance of data disks for gaslight weapons. | |||
* Fixed a bug that made overloaded laser pistols continue to appear as a distinct objects from laser pistols. | |||
* Fixed a bug that caused skulk tonics to display endless popups if you lost your burrowing claws or dark vision before the tonic duration expired. | |||
* Fixed a bug that caused zone building to sometimes fail if you saved and reloaded on the world map. | |||
* Fixed a bug that sometimes caused you to forget things too frequently with Amensia. | |||
* Fixed a bug that sometimes caused quest steps based on visiting a zone to complete before you visited the zone. | |||
* Fixed a bug that caused ruins to build endlessly if a door was animated. | |||
* Fixed a bug that caused the entrance to Oboroqoru's lair to build endlessly if there was a tree in the northwest corner. | |||
* Fixed a bug that caused the up and down stairs in Oboroqoru's lair to be disconnected if you approached them from below. | |||
* Fixed a bug that occasionally caused the hollowed tree to generate too close to Bey Lah. | |||
* Fixed a bug that caused the hollowed tree to generate without floor tiles and Bey Lah's outskirts to generate with grass instead of flowers. | |||
* Fixed a bug that occasionally caused Amensia to proc too many times. | |||
* Fixed a bug that occasionally caused quest steps triggered by visiting a zone to finish before you actually visited the zone. | |||
* Fixed an exception when cancelling aggression. | |||
== July 16, 2021 == | |||
* 201.113/202.73 | |||
* Digging tools now work on rubble and boulders. | |||
* You can no longer clean things while frozen. | |||
* You are now asked for confirmation when loading ammo that's marked as important. | |||
* You no longer get popup messages for unlocking security doors during autoact. | |||
* In their requests, sparking baetyls now refer to cooking ingredients in terms of servings rather than sets. | |||
* The root knot is more friendly. | |||
* Added an option to control the 'press right to equip selected item' behavior on the Inventory screen. It defaults to on. | |||
* Fixed a variety of bugs related to primary limb selection becoming unset over serialization cycles | |||
* Fixed a bug that made autoexplore inaccurately say there was nothing left to explore when actually it was being sensitive to the presence of enemies, particularly when using clairvoyance. | |||
* Fixed a bug that caused dropping objects to exit the inventory screen. | |||
* Fixed a bug that made it possible to be a point of interest when dominating some creatures. | |||
* Fixed a bug that caused map generation in ruins to prefer to spawn sultan statues in the northwest corner. | |||
* Fixed a bug that caused psychic hunters to occasionally spawn on the world map. | |||
* Fixed a bug that prevented turrets who gained mobility through flight from flying in combat. | |||
* Fixed a bug that caused world generation to fail if you became loved by a faction before the game started. | |||
* Fixed the Bey Lah zone name appearing as "flower fields" instead of Bey Lah. | |||
* Fixed a bug in how electrical discharges are attributed. | |||
* Fixed a bug that caused the interact menu of [redacted] to persist through after you [redacted]. | |||
* Fixed some text coloration issues when noting a location in your journal. | |||
* | |||